Okay, everyone. I'm almost finished with the ending (it's coded but I need to write the dialogues), but I'm posting in this topic because we can possibly manage to get human Glenn implemented after all. I've been completing his spritesheet recently, with like 1 or 2 frames a day. The spritesheet is 85% complete and all frames fit in Size 0. FaustWolf will be able to do sprite assembly for Glenn after May 12, so that gives us at most 19 days. It might or might not be enough, but it's worth trying, as long as we have everything else finished, right?
Here are some things that would need to be done to allow for human Glenn:
* Completed ROM: This is a no-brainer: we will definitely have finished coding, music insertion, etc. by May, so that even if we don't succeed in implementing Glenn in time, we will still have the complete ROM to release.
* Human Glenn graphics: As said above, it's 85% done. Doing 2 frames a day doesn't impede my coding and I will do like 5 frames a day once I finish with the ending coding and Chapter 14 polishing.
* King Zeal (final boss) insertion: I can do the sprite assembly for it so that FaustWolf can focus on Glenn. It's pretty straightforward. However, I don't know anything about sprite animation, so I might still need help from everyone on that part. I'm hoping it can mimic the animation pattern of the arm of Lavos' 2nd form maybe.
* The actual sprite assembly/animation work for human Glenn: I'll let FaustWolf comment.
* Human Glenn portrait: I hope Darkken doesn't mind doing one.
Everything else seems okay.