Author Topic: The Glenn Thread  (Read 34485 times)

Chrono'99

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Re: The Glenn Thread
« Reply #30 on: August 14, 2006, 10:20:00 am »
It does look awesome. This thread is my favorite on the CE board :)

Vargose

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Re: The Glenn Thread
« Reply #31 on: August 14, 2006, 10:46:04 am »
But good work on the glenn sprites. I want to take a bite out of that apple.

Well Outlaw if you want a piece of this just show us what you can do. There is plenty of work to be done. The first thing I would say is try doing something with sprite assembly. If you can prove you can do something with sprite assembly you'll be a big help to this thread. If you just want to be a sprite artist, I will let you know what I need as I need it. This goes for anyone else who wants to help Glenn along aswell. If you have any question feel free to ask.

Vargose

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Re: The Glenn Thread
« Reply #32 on: August 14, 2006, 11:32:44 am »
Feel free to submit possible menu portraits for Glenn here.

Like this
http://www.chronocompendium.com/Forums/index.php?topic=2829.msg57338#msg57338

Here is how it is done.
http://www.chronocompendium.com/Term/Changing_the_status_menu_portraits.html

There is a character from Dragon warrior VII I think we can use, Just gotta doctor him up a bit. Maybe add a cape.

[attachment deleted by admin]
« Last Edit: August 14, 2006, 01:37:54 pm by Vargose »

justin3009

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Re: The Glenn Thread
« Reply #33 on: August 15, 2006, 12:38:31 am »
Here's an update on Glenn.  I'm not sure if I did exactly what you told me to do because I had like 5 things going on at once so I was completely lost >_>''



And here's the frames.

[attachment deleted by admin]

Vargose

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Re: The Glenn Thread
« Reply #34 on: August 15, 2006, 11:26:14 am »
Note for the future: At some point we will need to work on the weapon palette.

justin3009

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Re: The Glenn Thread
« Reply #35 on: August 16, 2006, 01:01:45 pm »
Wouldn't the weapon palette be the exact same as frogs?  Or is that kinda >_>''ish

TheOutlaw

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Re: The Glenn Thread
« Reply #36 on: August 16, 2006, 10:34:39 pm »
I figured we were going to use the same as frog's, because he still equips broadswords,
my question for Frog-Glenn is what will be the stat changes.
Increase in strength and constitution?

justin3009

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Re: The Glenn Thread
« Reply #37 on: August 17, 2006, 01:23:41 am »
I wanna say more magic and less speed.  For some reason...

Chrono'99

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Re: The Glenn Thread
« Reply #38 on: August 17, 2006, 05:43:42 am »
The original plan was to turn Glenn into the new powerhouse, because Ayla was supposed to be replaced by Schala (the "weak" magic-user). But I guess if Ayla is kept having 2 powerhouses would be too much.

TheOutlaw

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Re: The Glenn Thread
« Reply #39 on: August 17, 2006, 03:18:38 pm »
Well Glenn definately should be a powerhouse, it makes sense, Being as powerful as he is as a frog.

Now i just realized that the black ripple on the walking sprite was from the gloved hand. Good piece of work.

What could we do for glenn's victory stance?
« Last Edit: August 17, 2006, 07:06:31 pm by TheOutlaw »

nightmare975

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Re: The Glenn Thread
« Reply #40 on: August 17, 2006, 08:20:59 pm »
I'm hoping for a remake of his old victoy stance


TheOutlaw

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Re: The Glenn Thread
« Reply #41 on: August 17, 2006, 08:42:30 pm »
In the middle of finishing my menu pic for glenn
I just need to edit the palette in snespal, and then rearrange the menupic as such

justin3009

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Re: The Glenn Thread
« Reply #42 on: August 17, 2006, 08:48:10 pm »
I'm working on the battle stance at the moment.  It's gonna take longer then expected as I lost the original frame of editing .__________.''

And wtf is with that animation?  It's different then the original.  Looks kinda creepy.

Edit:  The screwed up one has his pants as a transparency when they aren't o_O

« Last Edit: August 17, 2006, 08:54:50 pm by justin3009 »

ZeaLitY

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Re: The Glenn Thread
« Reply #43 on: August 17, 2006, 09:14:43 pm »
Ramsus is sketching something for the portrait.

TheOutlaw

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Re: The Glenn Thread
« Reply #44 on: August 17, 2006, 10:31:58 pm »


Funny, I've been working on a Glenn portrait in between Location maps

main focus right now is the contours of the hair, alsways the most troublesome part of menu portaits.
« Last Edit: August 17, 2006, 10:33:59 pm by TheOutlaw »