OK here's an updated sprite assembly program and palette fix for glenn. He looks pretty cool
Program New Features:
* Added "Mirror" button to mirror all 4 super tiles (incredibly useful haha)
* Made the Working Buffer box editable so you can just copy paste your raw hex code in ( you can really screw things up with that so be careful)
* Added more large shift shortcuts you can now shift left/right/down and up a super tile at a time (really useful when combined with mirror)
* Made the "set shift" boxes hexadecimal instead of decimal.
For the palette fix i had to change chrono'99's "background" to black (RGB = 0,0,0). I did this because that's what frogs original "transparent" color was. I dont know if were allowed to change this transperant color (is it shared with other sprites) or if this is going to cause problems later on but it did fix the issue in my patch.
Right now glenn has this ugly i tanned to much orange color...but I can't find this color in snespal, (it does show up in tilemolester though) if we can change that to his normal skin color I think were good to go? Does anyone know where it would be? it's the very last color in tilemolester but tilemolester shows 16 colors. In FW guide it looks like we don't have enough room for that many colors....
04 242A08 240060 24005E < -- beginning
05 242A0A 240078 240076 < -- end?
--JP