Author Topic: Something Vehek might want to take a gander at  (Read 3546 times)

Chrono'99

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Re: Something Vehek might want to take a gander at
« Reply #30 on: October 02, 2006, 11:23:14 am »
I carefully inserted the code in the overworld events, and used a random temporary NPC in one of the location to teleport the party to the world map with Dactyls. I can fly around but the game freezes when I land... What could I have done wrong?

Vehek

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Re: Something Vehek might want to take a gander at
« Reply #31 on: October 02, 2006, 08:27:24 pm »
Did you copy all the code in the teleporting to 1999?
If you don't have the first two (setting 7E028F and 7E027E), then the characters can be seen at the ground in a solid shore, and control will go there when you land. I've also at times just simply had the game freeze up on me. Try again.

On another note, I modified the 1999 AD palette set, and gave the first dactyl a new palette.

1999 AD's palette is compressed at 3D35F.
I added 2 16-color palettes to it. Only the second one changed the dactyl.
« Last Edit: October 02, 2006, 08:31:54 pm by Vehek »

Agent 12

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Re: Something Vehek might want to take a gander at
« Reply #32 on: October 03, 2006, 01:28:54 am »
Um, how ar eyou teleporting there, if you teleport from Chronopolis there's a few lines of code you have to add.  Look for posts by JLukas around here...I'll take a look later too.

--jp

Vehek

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Re: Something Vehek might want to take a gander at
« Reply #33 on: October 06, 2006, 10:32:29 pm »


I also have a picture, showing the characters stuck in the ground while also being on the dactyls as well as showing an example of palette change in the dactyls.

Edit-Ok, it doesn't like landing with less than 3 characters if you teleport into the map. You can land if you boarded them manually. Dactylstatus is set to 0x80 when on the ground.

[attachment deleted by admin]
« Last Edit: October 07, 2006, 03:44:30 am by Vehek »

Vehek

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Re: Something Vehek might want to take a gander at
« Reply #34 on: November 18, 2006, 03:56:11 am »

Update: Landing works properly if DactylStatus is set to C2.
I've deleted the Mem.24+01 at 0CC in the OW code. I've noticed a third shadow rising up when boarding the dactyls/cars if I don't. Haven't checked if there are other graphical glitches from that.