I currently have some internet troubles and, ironically, not much free time during my holydays, but I will have much more time once they end(next week).
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King Zeal:
He should be able to use at least one attack of each element, and maybe some defensive ones(or maybe, plot wise, he is so full of rage that he doesn't care about anything else but destruction?).
So, which ones should he use?
Crying Heavens as lightning? A Lavos central bit attack, maybe hinting towards him being controlled?
Flame Breath as fire? I remember it was in his last AI, and I though it was rather cool.
Water attack from Lavos Spawn in Black Omen?
Maybe this one attack of Giga Gaia, when only one hand was active?
Ah well, can't come up with something good at the moment.
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Marle Chapter:
* She definitely needs some speed up, we may put a Speed tab at the lake, or offer more TP so she might learn haste(if we can switch the order they learn techs). Yet haste might be a bit too useful that early. Maybe make some "Haste Item"? With a fitting high prize?
* Other that that, a nice way to level Marle up is in the Terra Tower, where you fight Volcanoes.
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What about the Secret Boss? Will he be a cameo from another game? Or hasn't it been given any thoughts?
And during the Terra Tower, you have the choice to push some rocks down a hole, what are the consequences?
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Crono/Magus/Glenn Chapter:
* Maybe make the Enemies drop some Lapis(the "Mid Tonic for All"), so Glenn doesn't need to heal all the time(if he learned it already, otherwise it will be harder). I'm not sure whether we should reduce it's power to 150 HP healing for all.
* How about making the Tournament harder, give out some good items if the Party wins, and make it losable? I for one always like rewarding challenges. If this is done, we might need to do some text changes?
* A shop and recovery possibility(including savepoint) at the tournament, so people can stock up on Items and heal before they fight it.
* Shitakes need to be slowed done, or at least prevent them from having the first attack. It's hard to fight 3 of them, where they have the first 3 attacks, and while you heal and revive after their attacks, they just attack again... I'm not sure if we can prevent this fast gauge filling at the begin of the battle(if enemies have their own attack gauge, that is), if not or it is to much work, we should just slow them down a bit(or lower their attack).
* There is a Reptite in a Cave mentioning some kind of Armor he can make with stuff from some woods...will this be scrapped or added later?
* For the Final fight(against 2 "Azalas"), it was mentioned they should use fire & water...
Now this idea might sound lazy, but since they are time travelers, like Marle and Lucca, why not give them the same techs? Maybe, if Marle and Lucca will get new ones, give our 2 enemies these, too, so player can see what techs they will get soon. I always wanted to fight a player clone(at least techwise), so maybe other people will see it the same way? Enemies that can us Haste+Protection+double techs etc. will be a challenge, esp. considering you currently use the strongest characters. We just need to sort out what techs will be used, because a Grenade(like Lucca's tech) doesn't seem fitting.
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That's it for now, I will have much more ready during the next week.