Ok.
I have a question.
If the value for a Nu's HP is D2 04, contained in $C4700. (found
in the monsterbytes)
Where is the memory value for the enemy's HP stored? I want to change the HP dynamically depending on the PC's level. I have the calculation done but need the particular monster's HP to get it working. If I can pull this off, I can have bosses that get tougher with your level.
When I mean memory value, I mean something like 7F0242 that has to be holding that monster type's HP before battle.
Also, say I want to replace the song "Dungeon Drip Noise" with "Dungeon Ambience" from RD. Can someone give me some advice on doing so? I am a little fuzzy on the details of the importing SPCs tutorial. Probably because I don't have Microsoft Word.
EDIT:
I don't want to put the song in unused space, I want to completely replace it. If possible.