Author Topic: Revised Plot and Planning Thread  (Read 27921 times)

justin3009

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Re: Revised Plot and Planning Thread
« Reply #150 on: October 13, 2007, 12:50:07 pm »
We all worked so hard on coding spriting mapping etc...I don't think any of us wants this project to go to waste.

Chrono'99

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Re: Revised Plot and Planning Thread
« Reply #151 on: October 19, 2007, 07:43:27 pm »
I'm starting to not like the way 12,000 BC looks in CE, we seem to be making a landmass the never existed 2 years ago suddenly appear (You know, where Sargon's house and Beast Forest is). If you look at the original maps, Last Village lies between the portals to Kajar and Enhasa. I think we should remove beast forest and replace it with an area around the ice bergs in the water. Sargon's house should be the ruins of the Enhasa teleporter and Dalton's Hideout should only be accesible through the Kajar portal to the north.

I've also provided a picture for my evidence. Just look at the forest I circled! Still in the same place!

Please note I'm just wanting to help make this game as cannon as possible.

New 11998 BC (work in progress):

[attachment deleted by admin]

nightmare975

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Re: Revised Plot and Planning Thread
« Reply #152 on: October 19, 2007, 07:59:59 pm »
OMG! That's great! Better than my original try. I like how you made the ice sheet.

ZeaLitY

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Re: Revised Plot and Planning Thread
« Reply #153 on: October 19, 2007, 08:07:59 pm »
Should we go through the plot again? I don't think the new discussion was ever properly added back to the master first post.

Amazing mountain to plains transitions there.
« Last Edit: October 19, 2007, 08:19:26 pm by ZeaLitY »

justin3009

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Re: Revised Plot and Planning Thread
« Reply #154 on: October 19, 2007, 10:11:22 pm »
WOW!  That's really really good!  That's amazing!  I never thought of using the ice sheets like that...That's very clever.

Chrono'99

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Re: Revised Plot and Planning Thread
« Reply #155 on: October 20, 2007, 06:20:12 am »
Thanks. I had to try several combinations to make it both "clean" and walkable.

Should we go through the plot again? I don't think the new discussion was ever properly added back to the master first post.

Probably. But what do you all think about the Crono/Entity plot point? I believe it's a bit weak (even with the talking Crono twist) because it comes late in the plot and the only concrete consequence for it is to explain the Fall of Guardia, i.e. something that don't even take place within the game. Still, it's kind of original; it hastens things for the end of the game; and Gaspar's wish to fully merge with the Entity is neat too.

Also Dalton is out of the main plot, but maybe we can say that King Zeal simply sealed him so he won't interfer with his re-creation of the Zeal kingdom... The Dalton sidequest would be about looting his lair and accidentally releasing him or something.

Chrono'99

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Re: Revised Plot and Planning Thread
« Reply #156 on: October 20, 2007, 09:45:27 am »
Also, we might need to come up with shorter chapter names for the save screen. The first chapter appears as "Legacy of the Enlighte" because it's too long.

We could have long names for the textboxes shown on black screens, and shorter names for the save screen. Or I guess we could have short names everywhere for consistency's sake.

Vehek

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Re: Revised Plot and Planning Thread
« Reply #157 on: October 20, 2007, 12:36:59 pm »
"Beneath the Azure Sea" is also too long, by one letter IIRC.

OK, the practical limit for chapter names seems to be 20 characters. Anything after that is likely to get cut off unless it's a thin character.
« Last Edit: October 20, 2007, 06:19:01 pm by Vehek »

Vehek

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Re: Revised Plot and Planning Thread
« Reply #158 on: October 26, 2007, 09:55:03 pm »
What are the music plans now? It looks like there's no longer an Entity Dungeon or real need for the DBT to have creepy dungeon music.

I've also been thinking recently of modifying the scene where you find Schala to fit with the current plot.
Does King Zeal still fight Magus? I'm sure Magus temporarily trapping King Zeal doesn't really fit.

ZeaLitY

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Re: Revised Plot and Planning Thread
« Reply #159 on: October 27, 2007, 02:40:42 am »
ce.herograw.org has been found, but I'm not sure what to do with it now. Maybe Ramsus can create a subdomain for it or something, like we had last time.

Anyway, all the random assets we had are safe, including all the different song candidates.

Vehek

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Re: Revised Plot and Planning Thread
« Reply #160 on: November 01, 2007, 11:55:59 pm »
What are the immediate consequences of trying to save Ayla a second time (after the Reptile TL)?

Chrono'99

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Re: Revised Plot and Planning Thread
« Reply #161 on: November 02, 2007, 05:20:33 am »
Presumably, the party manages to prevent the spell and Ayla joins early rather than in Chapter 13.

Another possibility I consider could be that saving her means she joins in Chapter 13 while not saving her means she flat out dies and won't be playable at all (in effect, she'd be the optional PC like Magus was in CT)... Her baby would have to be born by this point so that there's no paradox. But missing the opportunity to recruit her would be kinda unfair for the player, wouldn't it?
« Last Edit: November 02, 2007, 05:23:16 am by Chrono'99 »

Chrono'99

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Re: Revised Plot and Planning Thread
« Reply #162 on: November 02, 2007, 07:03:36 pm »
I've just had an idea to further develop Glenn's personality (not that it was lacking, but more is better): Glenn is secretly haunted with the feeling of having no place to call home.

Indeed, he has been "lost" ever since 590 A.D. when his friend Cyrus died and he went into hiding in the wilderness as a mere frog-man. Then after the events of CT, due to King Zeal, he returned in an alternate 600 A.D. in which Cyrus was never a hero and the Mystic War still continues in 602 A.D., while people think he has delusional disorders due to his mumblings about the difference between his timeline and this alternate, Masamune-less timeline...

We can take this idea further if we assume that these stuff have some kind of taxing effect on Glenn's mind. Glenn has no home; he is foreign to everything in his era and thus has difficulties blending in society. Hadriel's idea of Glenn having a subconscious "hate" for the Mystics can even be resurrected here. There was a New Game+ ending in the very first plot outline about Glenn becoming the immortal emperor of the Vanguard and totally massacring the Mystics... perhaps this ending can be recycled into Glenn's Frozen Flame nightmare sequence.

In the main ending sequence, Glenn would not return to Guardia's Castle; he would prefer living a life of Wanderer in the wild. After seeing all the places and eras (and alternate eras) of CT and CT:CE, you can't really blame him for being tired of Guardia's Castle.

Of course, all this might look slightly less exciting if we're stuck with a "Frog" PC Glenn :(
« Last Edit: November 02, 2007, 07:06:33 pm by Chrono'99 »

Vehek

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Re: Revised Plot and Planning Thread
« Reply #163 on: November 02, 2007, 07:14:04 pm »
King Guardia XXI would also remember the original timeline thanks to TTI (but not the changed timeline after it's fixed)...but I suppose he'd keep quiet about it. It's really bad for people to think the king is delusional.

Chrono'99

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Re: Revised Plot and Planning Thread
« Reply #164 on: November 02, 2007, 07:22:00 pm »
Yeah, most people accept Glenn overall since he does create the Vanguard (who aren't corrupted fascists until the future era), but a few still think his mind isn't exactly sane. Without the King's protection, people would have thought he was crazy when he appeared out of nowhere in 600 A.D. talking about the war being finished and Cyrus and himself being heroes, etc.