Author Topic: Temporal Flux v2.00 Bug Thread  (Read 10686 times)

Geiger

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Temporal Flux v2.00 Bug Thread
« on: October 16, 2006, 02:06:38 pm »
I have seen a lot of bugs mentioned in the past couple of weeks that I have never heard of or seen before.  If you know of a bug in v2.00, please post here with a detailed description including step-by-step instructions on how to reproduce it.

I will not comb through the forum looking for bugs.  If you have given the above mentioned description and instructions in a prior thread, you can post a link to it here.

An example from the beta team bug database:

Quote
The "tack icon" to hide windows is causing problems:

Example 1

Open Locations
In the location window, press the little tack icon at the top to hide the
window.
At the very top of the screen, select Window -> Locations

"Object reference not set to an instance of an object"

Example 2

Open Locations
Double click the L12 Tiles Box to separate the L12 and L3 Tiles Boxes.
Press the tack icon of one (or both) windows to hide them off to the side.
Select Window -> Locations

"Object reference not set to an instance of an object"

You do not necessarily need to write volumes, but the more information you provide, the more likely I can find the problem.

On the otherhand, try to keep it down to just the steps needed to reproduce the bug.  I vaguely recall a bug reported last year that had a lot of unneccesary map editing in the instructions.  Flux runs about ten times slower in debug mode, so it took me quite awhile each time I had to go through the thirty point instruction list.  And I usually have to go through the instructions several times to find the bug and fix it.

I would like the next release to be free of all v2.00 bugs.  With your help, this can be a reality.

---T.Geiger
« Last Edit: December 24, 2006, 12:50:49 am by ZeaLitY »

Chrono'99

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Re: Temporal Flux v2.00 Bug Thread
« Reply #1 on: October 17, 2006, 03:58:37 pm »
The Strings menu has an issue with the "space" character:

  • Open Strings
  • Select either "Items (Fixed)" or "Techs (Fixed)"
  • Put a space somewhere in an item or tech name, or edit an item or tech name which already has a space in it
  • Save the ROM

In the game, this space causes problem when the item or tech name is shown in battle: it crops the name. For example, if the name typed in TF was "Red Shoe", it will be shown as "Red " in battle, though it will be normal in the menu.

---

TF doesn't recognize the RenameEpoch command. The command is not listed in the commands list and if you click on one that already exists (like in {0F1} Keeper's Dome), an error message appears:

InvalidArgument=Value of '74' is not valid for 'SelectedIndex'.

---

Not really a bug but it can be fixed: in the Location Exits panel, "Half Tile Left" and "Half Tile Up" are actually inversed.
« Last Edit: October 17, 2006, 04:14:42 pm by Chrono'99 »

JLukas

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Re: Temporal Flux v2.00 Bug Thread
« Reply #2 on: October 17, 2006, 11:32:07 pm »
^

Bug 134

Bug 136

Bug 147

current up to here.

Zakyrus

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Re: Temporal Flux v2.00 Bug Thread
« Reply #3 on: October 18, 2006, 11:23:57 pm »
I know I posted this in another form, but this is a little more verbose..
One, there is a glitch when selecting Layer 3 Options. If you change for example; the size of the location, layer 3 tiles vanish. This happens with other layer options aswell like addition/subtraction Full/Half.

Map Properties(TAB)
Select (any of the Layer Priority buttons), or change addition/subtraction (full/half)
(results in the L3 tiles that you spend so long to add to vanish)


Export (Tile asm data) #slot
then Import (Tile asm data) new slot
(results in corrupted tileset)


JLukas

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Re: Temporal Flux v2.00 Bug Thread
« Reply #4 on: October 19, 2006, 08:29:52 am »
^

Bug 149

Bug 150

current up to here.

Kae

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Re: Temporal Flux v2.00 Bug Thread
« Reply #5 on: October 20, 2006, 07:13:14 pm »
I'm sure that someone else could more accurately detail this bug, but I'll give a swing at it since it hasn't been posted.

Missing Music bug
-Open any location (not an overworld map) that has music set in it.
-Work around, such as laying a tile or two, or changing solidity/Z-plane
-The music is now unset in this location.

While this isn't exactly a terrible, disasterous bug, it's certainly one that causes a lot of irritation when locations are continuously being updated or changed.

Geiger

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Re: Temporal Flux v2.00 Bug Thread
« Reply #6 on: October 25, 2006, 04:30:56 pm »
Missing Music bug

I am not able to reproduce this error.  Someone will need to provide a better description.

---T.Geiger

Kae

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Re: Temporal Flux v2.00 Bug Thread
« Reply #7 on: October 25, 2006, 10:40:26 pm »
Problem is is that I'm not entirely sure what exactly unsets it, but something does in the course of working with a location. I'll see if I can find any info that's a bit more specific and I'll post it here.

Shinrin

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Re: Temporal Flux v2.00 Bug Thread
« Reply #8 on: October 27, 2006, 01:50:42 am »
For the music bug, i found it out by editing the strings of the location like adding/editing/deleting event code.


JLukas

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Re: Temporal Flux v2.00 Bug Thread
« Reply #9 on: October 27, 2006, 03:20:15 pm »
Any specific locations you were working on?


Zakyrus

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Re: Temporal Flux v2.00 Bug Thread
« Reply #10 on: October 28, 2006, 12:36:38 am »
This probably isn't a bug, but more of an unfinished feature:

Goto Window>Location

In the location properties tab>map(tab) and change map to anything beyond C9

It edits and looks normally in the editor but maps CA to FF are glitched when playing them in the game.
« Last Edit: October 28, 2006, 12:42:58 am by Zakyrus »

JLukas

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Re: Temporal Flux v2.00 Bug Thread
« Reply #11 on: October 31, 2006, 01:49:47 pm »
^ Bug 178

The original game only has C9 maps (technically, C8, one is broken), that's why CA-FF are causing problems.


Zakyrus

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Re: Temporal Flux v2.00 Bug Thread
« Reply #12 on: November 04, 2006, 01:11:52 am »
^ Bug 178

The original game only has C9 maps (technically, C8, one is broken), that's why CA-FF are causing problems.



 :cry: I should have figured. Do you know if this is going to be fixed in the near (or distant) future?

Zakyrus

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Re: Temporal Flux v2.00 Bug Thread
« Reply #13 on: November 04, 2006, 01:13:45 am »
^ Bug 178

The original game only has C9 maps (technically, C8, one is broken), that's why CA-FF are causing problems.



Zakyrus

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Re: Temporal Flux v2.00 Bug Thread
« Reply #14 on: November 04, 2006, 01:14:05 am »
^ Bug 178

The original game only has C9 maps (technically, C8, one is broken), that's why CA-FF are causing problems.



 :cry: I should have figured. Do you know if this is going to be fixed in the near (or distant) future?

Oh, and as for the music bug. I sometimes get this when editing more than one location at a time. I will edit this post with details as soon as I am able to reproduce this.
« Last Edit: November 04, 2006, 01:18:56 am by Zakyrus »