Are you honestly gonna tell me that the 1.) the graphics aren't the same across the board.
Yes. Some of them are 2d, others are 3d. The Diablo games are at a wholy different perspective, and even StarCraft is rotated from the Warcraft games.
2.) the basic layout and level design aren't the same across the board?
Given that the Diablo games are a wholey seperate genre with procedurally generated levels, and the Craft games are the same genre with manually created levels, yes, I will say that the basic layout and level design are different. Hell, StarCraft even added layers to the playfield. Didn't have that in the Warcraft games.
3.) the basic gameplay and interactivity are the same across the board?
The basic gameplay between the Craft games and the Diablo games are completely different. If you want to stick with your point-click mind set, then the gameplay in Starcraft is the same is in Diablo is the same as in Half Life is the same as in any game for the PC where you use a mouse.
Are you honestly telling, that you have superiority in knowledge of the blizzard cause you can develop a game? Where the does that even come across as knowning what blizzard does? Do you work for blizzard? Have your ever worked for blizzard, apparently, studied their work ethics? They rehash everything. name 1 idea they haven't rehashed. One. All they are are FMVs and really simple gameplay. Nothing original. Nothing new.
You making games has nothing to do with blizzard at all.
You missed the point entirely. I have not worked for Blizzard, and to my knowledge, I have not worked with ex-Blizzard employees. Neither (to the best of my knowledge) have you, which makes me wonder where you get the high ground to speak of the work ethic at Blizzard. Speaking of which, did you mean Blizzard or Blizzard North? They had two dev companies. But that doesn't matter. You (who I am assuming are a layman where game development is concerned) are expressing a technical opinion on a group of games. I, as a member of the industry that produces said games, am weighing in with my technical opinion on the games. We're using the same data here, but looking at it through different knowledge and experience. What Zeality was hoping you would consider when he mentioned my work is that maybe...just maybe...I've got a bit more of an eye for how things are going under the hood than someone who doesn't earn their living making video games.