I am tired of hearing how Chrono Cross has plot holes, or how Chrono Trigger utterly makes no sense at all, or how such and such is wrong, and all the other spam that comes from threads abroad. I'm going to be making a version of this post at other forums. Essentially, I am calling
everyone out to try and name a plot hole in the Chrono series that the Compendium doesn't already recognize. Since we don't recognize any for Chrono Cross, it will be especially interesting to see someone try to levy a plot hole there. Here are the rules.
A plot hole is a direct inconsistency between established facts in a story's internal logic. It is not merely something unexplained, but a true contradiction within a plot. With this in mind, flag the following as plot holes as a self test:
A. Goku spends over a year training at Kai's and walking across Snake Way, yet is revived by the Dragon Balls -- which can only revive someone up to a year after his or her death.
B. Twenty years after Chrono Trigger, the Kingdom of Guardia has been overthrown and Crono is missing.
C. The protagonists of Pulp Fiction go to great lengths to protect a briefcase whose contents are never revealed.
D. Lucca states that Marle disappeared at Guardia Castle due to the grandfather paradox when other events clearly establish that the paradox does not apply to the series.
If you guessed A and D, you are correct. B and C are not plot holes; they are merely unexplained portions of the plot left up to interpretation or fan deduction. Stories cannot contain thousands of volumes of backstory to satisfy every need. They have a focus; Chrono Trigger's was on planet-affected eras (not on the formation of Zeal or the history of Nus), and Chrono Cross's was on foiling the Time Devourer (not on the history of Zenan politics). With this in mind, I challenge you to bring forth an inconsistency in the plot of either Chrono Trigger or Chrono Cross. The Chrono Compendium does not aim to dismiss every plot hole proposed. However, the Chrono Compendium has featured three years of discussion and deliberation on the plots of these games and believes to have documented every plot hole in the series. They are listed at
http://www.chronocompendium.com/Term/Plot_Inconsistencies . If you find a flaw in the logic or something we've missed, we are more than happy to add to the list.
Before you begin proposing, remembr that due to the special nature of games, some things are not plot holes. They include:
1. External real world influences. Just because Pierre has a French accent and Viper refers to a God does not mean that the Chrono Trigger Testament is suddenly true and that the Chrono series world is flawed for not having France.
2. Game mechanics. Chronopolis has no reason to install a savepoint on Terra Tower (storywise, a Record of Fate), but since the player needs to save, one exists.
3. Script errors. Chrono Trigger's translation was marred in some places, and Chrono Cross lists the journey to the Isle of the Damned as happening in both 1016 A.D. and 1017 A.D. With the retranslation WIP and deduction, these can rectified. For instance, Schala and Janus suddenly being step-siblings is not a plot hole, as the Japanese version made no mention of adoption.
4. Ultimania. Ultimania gets some things wrong. For instance, it lists Kid as coming to the modern era The only part that can really be trusted is the interview with Masato Kato, since it's straight from the Chrono writer's mouth. Don't take everything at face value.
Now, have at it. You may find
http://www.chronocompendium.com/Term/Articles to be of value. Check the principles of time article if you're curious about problems there; it's by far the largest and most comprehensive analysis of the game's internal logic. No, I ZeaLitY am not the sole controller of what gets considered a plot hole. But if any sound and serious proposals are made, they'll be posted at the Compendium forums for consideration.