Author Topic: Name plot holes for Chrono games.  (Read 13450 times)

ZeaLitY

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Re: Name plot holes for Chrono games.
« Reply #30 on: December 06, 2006, 12:03:53 am »
I have one for Chrono Cross!

In home world, we have the dead sea, right? Which means there was nothing to fight dinopolis in the dark ages. Dinopolis should have remained in the sky during the game.

*goes off to dance*

Under the Compendium's framework, the split is not retroactive. Otherwise we'd have more than six plot holes already.

nightmare975

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Re: Name plot holes for Chrono games.
« Reply #31 on: December 06, 2006, 12:40:27 am »
I have one for Chrono Cross!

In home world, we have the dead sea, right? Which means there was nothing to fight dinopolis in the dark ages. Dinopolis should have remained in the sky during the game.

*goes off to dance*

Under the Compendium's framework, the split is not retroactive. Otherwise we'd have more than six plot holes already.

So then Chronopolis should appear in both dimensions, right? What gives it the right to only appear in one dimension even though the spit happens after the time crash.

Chrono'99

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Re: Name plot holes for Chrono games.
« Reply #32 on: December 06, 2006, 06:45:25 am »
I have one for Chrono Cross!

In home world, we have the dead sea, right? Which means there was nothing to fight dinopolis in the dark ages. Dinopolis should have remained in the sky during the game.

*goes off to dance*

Under the Compendium's framework, the split is not retroactive. Otherwise we'd have more than six plot holes already.

So then Chronopolis should appear in both dimensions, right? What gives it the right to only appear in one dimension even though the spit happens after the time crash.

According to the current theories, Home World splits from Another World in 1,010 A.D. This means that in 12,000 B.C., there is only one dimension. Chronopolis splits in 1,010 A.D. like the rest of the world, but its Home World version turns into the Dead Sea.

However, one Chronopolis ghost claims that FATE watched over Home World before 1,010 A.D. (before its supposed creation!), so this is kind of weird. This could warrant a big discussion I guess, but analysis these days is not very active...

Rydis

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Re: Name plot holes for Chrono games.
« Reply #33 on: December 07, 2006, 01:53:30 pm »
This isn't a bi gone, if it even means anything at all.

How about lavos and his affect on time.  It is stated that there were/are other lavos out there, and you kill spawns on death peak in CT.  How come there is no evidence of time tampering that would occur from other lavos on other worlds affecting anything out side the world it is on.

Saruiuz

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Re: Name plot holes for Chrono games.
« Reply #34 on: December 07, 2006, 04:15:38 pm »
I have one for Chrono Cross!

In home world, we have the dead sea, right? Which means there was nothing to fight dinopolis in the dark ages. Dinopolis should have remained in the sky during the game.

*goes off to dance*

Under the Compendium's framework, the split is not retroactive. Otherwise we'd have more than six plot holes already.

So then Chronopolis should appear in both dimensions, right? What gives it the right to only appear in one dimension even though the spit happens after the time crash.

According to the current theories, Home World splits from Another World in 1,010 A.D. This means that in 12,000 B.C., there is only one dimension. Chronopolis splits in 1,010 A.D. like the rest of the world, but its Home World version turns into the Dead Sea.

However, one Chronopolis ghost claims that FATE watched over Home World before 1,010 A.D. (before its supposed creation!), so this is kind of weird. This could warrant a big discussion I guess, but analysis these days is not very active...


I'm working on a timeline that explains all of those things . . . I'll post it when I finish, although somehow I doubt you guys are gonna like some of my ideas, since it turns a couple things that seem to have been generally assumed to be true upside down. Despite it being a kind of radical idea, though, I hold that it is possible to explain all of this.

Chrono'99

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Re: Name plot holes for Chrono games.
« Reply #35 on: December 07, 2006, 05:08:32 pm »
I'm working on a timeline that explains all of those things . . . I'll post it when I finish, although somehow I doubt you guys are gonna like some of my ideas, since it turns a couple things that seem to have been generally assumed to be true upside down. Despite it being a kind of radical idea, though, I hold that it is possible to explain all of this.

I'm looking forward to reading this. Don't worry about going against the commonly accepted theories, it wouldn't be the first time that these accepted theories are revised or even replaced.

YbrikMetaknight

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Re: Name plot holes for Chrono games.
« Reply #36 on: January 06, 2007, 03:33:18 am »
Where as Marlie disturbs her past by being mistook for her ancestor, causing her to cease to exist. (Tho that brings up the paradox of how Chrono and Lucca remember her..... and why their lives didnt reset without Marlies existence, as they should have gone back to right before Chrono runs into Marlie...... )

Sorry if this has been answered, as I haven't read this entire thread, but I think this is an interesting plot hole. While the rest of the game (as well as Chrono Cross) seems to display time travel mechanics more consistent with, say, Michael Crichton's "Timeline" or most comic book continuities, where when time travel changes history, a new timeline is simply created with the old one intact, this particular portion of Chrono Trigger seems to operate under "Back to the Future"-style mechanics, where history can be changed and older timelines are not preserved. Under that assumption, since this is all at the beginning of the game and part of that particular scenario, Crono and Lucca should have forgotten about Marle and been "reset." I think this is even more of a plot hole than simply this scenario operating under different mechanics from the rest of the game and the rest of the series, because it's extremely careless writing.

Rydis

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Re: Name plot holes for Chrono games.
« Reply #37 on: January 17, 2007, 06:31:49 pm »
Figure I would try this one out.  How did serge get back to Arni and what happend to Wazuki when they got there. It is said they escaped Chronopolis, however they were brought there by accident and didn't know it exsisted.  They didn't know their way around The Sea of Eden, let alone be able to sucessful navigate back to El Nido/Arni.  Then there is nothing mentioned about Wazuki after that except he turned into Lynx.  No one seems to find it strange that one day his father disappeared/missing.  No one seem to question if he died/left/going crazy or anything. Also the sea to sealed, and they only go tthere because, as I said, the storm.  They couldn't exit the way the came.
« Last Edit: January 17, 2007, 06:35:41 pm by Rydis »

ZeaLitY

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Re: Name plot holes for Chrono games.
« Reply #38 on: May 04, 2007, 04:42:34 pm »
I'll go ahead and move this topic to Time & Space. Resulting page:

http://www.chronocompendium.com/Term/Dimensional_Split_%28Timing_of%29.html

Zaperking

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Re: Name plot holes for Chrono games.
« Reply #39 on: May 04, 2007, 08:29:26 pm »
Figure I would try this one out.  How did serge get back to Arni and what happend to Wazuki when they got there. It is said they escaped Chronopolis, however they were brought there by accident and didn't know it exsisted.  They didn't know their way around The Sea of Eden, let alone be able to sucessful navigate back to El Nido/Arni.  Then there is nothing mentioned about Wazuki after that except he turned into Lynx.  No one seems to find it strange that one day his father disappeared/missing.  No one seem to question if he died/left/going crazy or anything. Also the sea to sealed, and they only go tthere because, as I said, the storm.  They couldn't exit the way the came.

Schala sent them off to Chronopolis, and beckoned Wazuki to bring Serge close to the flame to be healed, and hence he became the new arbiter.

As for getting back, Wazuki and Serge escaped Chronopolis once it got operational again. Schala probably finished the last part of the mission, sending Wazuki and Serge's boat out of the Sea of Eden (how else would they get past the coral), and from there Wazuki sailed Serge back to Arni.

From this point, it's pretty vague. Either Wazuki then left and came back in 1010AD to kill Serge, or that he lived with him until 1010AD, when finally FATE and the flame had corrupted his mind, and then he drowned Serge and went back to FATE.
Most likely Wazuki left once he got Serge back because Wazuki seemed to have become Lynx earlier and that would explain why Viper and Lynx have a tight relationship, besides the point that Lynx exists in both worlds.

Chrono'99

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Re: Name plot holes for Chrono games.
« Reply #40 on: May 05, 2007, 04:54:15 am »
Most likely Wazuki left once he got Serge back because Wazuki seemed to have become Lynx earlier and that would explain why Viper and Lynx have a tight relationship, besides the point that Lynx exists in both worlds.

Wazuki brought Serge back and left, and became Lynx in 1,010 A.D. when he came back to drown Serge. Lynx has a tight relationship with Viper in both worlds because he approached him in both worlds, not before the split. This is suggested by the fact that Radius, who left the Dragoons in 1,016 A.D., left the Dragoons before Lynx approached Viper (Radius tells Serge-as-Lynx that he was once a Dragoon, as if Lynx didn't know it). Moreover, Lynx's first aim was to have Lucca remove the Prometheus Circuit, so he didn't have any reason to approach Porre or Acacia before the raid on the orphanage failed.

Moreover, the Ultimania states that Serge was drowned by Wazuki (not yet "Lynx"), and that the raid on the orphanage happened in 1,015 A.D., and that Lynx first approached Viper in 1,016 A.D. in both worlds.

Zaperking

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Re: Name plot holes for Chrono games.
« Reply #41 on: May 05, 2007, 05:38:06 am »
Most likely Wazuki left once he got Serge back because Wazuki seemed to have become Lynx earlier and that would explain why Viper and Lynx have a tight relationship, besides the point that Lynx exists in both worlds.

Wazuki brought Serge back and left, and became Lynx in 1,010 A.D. when he came back to drown Serge. Lynx has a tight relationship with Viper in both worlds because he approached him in both worlds, not before the split. This is suggested by the fact that Radius, who left the Dragoons in 1,016 A.D., left the Dragoons before Lynx approached Viper (Radius tells Serge-as-Lynx that he was once a Dragoon, as if Lynx didn't know it). Moreover, Lynx's first aim was to have Lucca remove the Prometheus Circuit, so he didn't have any reason to approach Porre or Acacia before the raid on the orphanage failed.

Moreover, the Ultimania states that Serge was drowned by Wazuki (not yet "Lynx"), and that the raid on the orphanage happened in 1,015 A.D., and that Lynx first approached Viper in 1,016 A.D. in both worlds.

Rightyo, that clears it up.
I read that part in Ultimania too, but the wording sounded off.
BTW, wouldn't that also mean that both Harles after the split had to meet up with Lynx too?
What did Harle do for 4 whole years o.o

DMagusEdwards

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Re: Name plot holes for Chrono games.
« Reply #42 on: July 24, 2007, 02:37:41 pm »
Harle probably wanted a spin-off for that, I dunno.

alpha

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Re: Name plot holes for Chrono games.
« Reply #43 on: July 25, 2007, 02:05:43 am »
Quote
A. Goku spends over a year training at Kai's and walking across Snake Way, yet is revived by the Dragon Balls -- which can only revive someone up to a year after his or her death.

Dont know if this got said...

The thing with the dragon balls doesnt work that way.. the only restriction was they could only be resurected once with the earth dragon balls where in the entire dbz series do they say that it must be done within a year... and even if it did say that goku was resurected as soon as his training was done which was just under a year total anyway. it didnt take him the whjole year to get there

Radical_Dreamer

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Re: Name plot holes for Chrono games.
« Reply #44 on: July 25, 2007, 02:27:47 am »
Quote
A. Goku spends over a year training at Kai's and walking across Snake Way, yet is revived by the Dragon Balls -- which can only revive someone up to a year after his or her death.

Dont know if this got said...

The thing with the dragon balls doesnt work that way.. the only restriction was they could only be resurected once with the earth dragon balls where in the entire dbz series do they say that it must be done within a year... and even if it did say that goku was resurected as soon as his training was done which was just under a year total anyway. it didnt take him the whjole year to get there

You're missing the point. The scenario is given as an example of a plot hole.
(1) After dying, Goku spends over a year training at Kai's and walking across Snake Way
(2) Goku is revived by the Dragon Balls after his training at Kai's
(3) The Dragon Balls can only revive someone within a year of their death.

If all three are asserted in the show, then it is a plothole, because if (3) is true, (1) and (2) can't both be true without breaking the internal rules of the show.