Author Topic: GBA Port of Chrono Trigger??  (Read 5642 times)

hotspot

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Re: GBA Port of Chrono Trigger??
« Reply #15 on: March 12, 2007, 03:05:53 pm »
I'd hope they do becuase i do not have chrono trigger.

Korro

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Re: GBA Port of Chrono Trigger??
« Reply #16 on: March 15, 2007, 08:12:02 pm »
it would have to be on the DS cause though the graphics and gameplay are compatible mimicing the sound is impossible i mean, have you ever listened to SNES ports on the GBA? it should totally be DS. or maybe PSP (Dont have one though) we can all hope :jiraiya:

Feez

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Re: GBA Port of Chrono Trigger??
« Reply #17 on: March 15, 2007, 09:46:10 pm »
It'll probably be on the DS...based on past happenings. Or maybe on the GBA but with horrible sound, like FF6.

Korro

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Re: GBA Port of Chrono Trigger??
« Reply #18 on: March 17, 2007, 01:21:06 am »
yeah i played the GBA version of yoshis island then played the Snes version and their music is the same but the sound is like day and night! they should have it on the DS and put some menu on the bottum screen

Mystic Frog King

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Re: GBA Port of Chrono Trigger??
« Reply #19 on: March 17, 2007, 10:56:13 am »
I liked the GBA port of Yoshi's Island. Go ahead, call me crazy.

Korro

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Re: GBA Port of Chrono Trigger??
« Reply #20 on: March 17, 2007, 09:32:10 pm »
so did i but it was wierd when i heard the difference between the music im just sayin that hehe i still have the GBA port 8)

DMagusEdwards

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Re: GBA Port of Chrono Trigger??
« Reply #21 on: June 28, 2007, 12:36:55 pm »
Chrono Trigger may appear on DS, it is a possibility. Allow me to share my views on how it should look.

1. 3D graphics or remixed 2D ones (ala Final Fantasy 1 and 2 for PSP), with the same feel as the SNES game of old. Im talking slightly cartoonish for 2D, or Cross-esque for 3D.

2. If its gonna be 3D, better have the same top-down perspective at 3/4ths. I dont want a Megaman Legends pivot system. Its 2007, we dont need pivot.

3. Top Screen gameplay, bottom screen inventory/battle commands. I cant stress this enough. I want to be able to tap for Frog's X Strike while watching Magus blow Lavos's head off. It would make Active Battle mode fun, instead of frustrating.

4. Bring back Kato and make it longer. At least Singing Mountain and Zeal Dungeon. At least those two. Maybe also add some cutscenes to explain some Cross things.

5. I may get hate mail, or praised for this one. MULTIPLAYER. Or at least deathmatch. Imagine thinking your Lucca-Robo-Frog team kicks everyones ass, then being humiliated by some other guys Magus-Crono-Ayla. Or Co-op. Have the first player control the party members and have other players control their own party member in battle. That headset thing with my brother's pokemon pearl thing would be great.

Imagine walking through Tyrano Lair and facing the Black Tyrano. Your freinds would offer some advice as the battle starts, then talk you through commands. Then your freind gets hit hard and shouts for help, while you throw him a Mid-Tonic. Hearing his thanks, your other freind cues you for a Dual Tech, in which you both tap your screens simultaneously and deliver a crippling blow. The good old DnD playstyle, getting with some freinds to kick the crap out of Lavos.

6. Ultimate Weapons. Big Big Bosses. Things that can wipe the floor with you even if you are at **. The game was too easy, and nothing that powerful at the end save for Lavos to stop you. Give us a really hard monster. Seperoth, Ultima Weapon, Chaos, Culex, Kefka....Cmon SE, dig out some Final Fantasy cameos for us to kill and loot.

7. Animated cutscenes, and voices for every text in the game. Cmon, I have seen several games get bad marks due to nothing but text. Examples include Zelda: Twilight Princess, FF10, etc. Just some voiceovers.

If these things get put into a DS remake, I think it would be a guaranteed bestseller. It might even get Cross remade, or even Crisis done. What do you think?

Chrono'99

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Re: GBA Port of Chrono Trigger??
« Reply #22 on: July 01, 2007, 08:46:01 am »
Sephiroth in the Chrono series? no, thank you. That's the last thing the series needs.

A cameo from Xenogears would be more appropriate. Imagine fighting Id, the guy who received a frigging kamikaze airship on his head and simply got up unharmed, saying "that's cheating, take this airship back!"...

ZealKnight

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Re: GBA Port of Chrono Trigger??
« Reply #23 on: July 01, 2007, 03:01:47 pm »
I'd rather some cross cameos, no FF ones. or new bosses. and no voice overs. and animated cutscenes would be negative in my oppinion unless i saw them and the way they were before. actually don't think it would sound good on ds. And I have a image of what Magus would sound like, I don't want it to be ruined.

Radical_Dreamer

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Re: GBA Port of Chrono Trigger??
« Reply #24 on: July 01, 2007, 04:31:46 pm »
Sephiroth in the Chrono series? no, thank you. That's the last thing the series needs.

A cameo from Xenogears would be more appropriate. Imagine fighting Id, the guy who received a frigging kamikaze airship on his head and simply got up unharmed, saying "that's cheating, take this airship back!"...

Xenogears needs to be finished (you know what I mean) and ported to the Wii, stat. I would accept a graphical update if the same style was maintained.