Author Topic: "Unofficial" TF Exports Thread  (Read 51620 times)

Zakyrus

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"Unofficial" TF Exports Thread
« on: January 30, 2007, 01:41:40 pm »
I figured that it would be a good idea to start a thread for anyone to show off anything cool you may have made or done. ...Could a mod possibly sticky this thread?  :lol:

At long last my Blackjack mini game is complete!  :D I have included parts of the Millennial Fair, as well as various other exports I have made.

Here are some thumbnails:




Code: [Select]
Contents:
Millennial Fair 1.1
-------------------
Millennial Fair (added new exit, enhanced events, item shop upgrades, Melchior's shop upgrades on NG+)
Leene Square (added Slot Machine -- appears after girl gets her cat (sortof works, I have to revise it)
Gato Exhibit (expanded area size -- will use space for something later)
Telepod Exhibit (increased size, enhanced events)
Prehistoric Exhibit (increased size, moved NPCs, more coming soon!)
Blackjack Area   (added Blackjack(so far works flawlessly; will remake slots in this fashion later)


Guardia Forest (***remember to change palette to 42 and L3 Tileset to 7 for these locs.***)
Guardia Forest (added Layer 3 [leaves] )
Guardia Forest Dead End (added Layer 3 [leaves], changed scroll, enhanced cutscene events)


Heckran Caves
Water splash and layer effects (when walking in/thru water -- not fully working yet)


Magus Castle Hall of Deceit
Treasure chest drops multiple random items


North Cape
Expanded area (still need to add monsters(Beast, Red Beast, Blue Beast will be normal mobs)
~Also, the background now scrolls with the player's movement.


You can download the exports pack by clicking this link.

(Download may take a few moments to start)

« Last Edit: September 26, 2008, 04:33:31 pm by Zakyrus »

Glennleo

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Re: "Unofficial" TF Exports Thread
« Reply #1 on: January 30, 2007, 05:26:05 pm »
Nice work man. Everything looks nice. I always thought the fair could use more games.

Do you have a game coming out soon, or is this all just for fun?

Zakyrus

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Re: "Unofficial" TF Exports Thread
« Reply #2 on: January 30, 2007, 08:25:35 pm »
Nice work man. Everything looks nice. I always thought the fair could use more games.

Do you have a game coming out soon, or is this all just for fun?

I am simply going through all the events, maps, EVERYTHING, and enhancing/expanding them. Many areas in CT were too short (and I felt I could add a new dungeon or five -- especially level 60 to ** had nothing. Now there is a rediculously hard area with level 99 mobs.) The storyline is also being enhanced (without corrupting the CT "timeline") Probably in a month or two I will release my first version. By then, hopefully I will have Poker finished. ;)

Glennleo

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Re: "Unofficial" TF Exports Thread
« Reply #3 on: January 30, 2007, 08:42:19 pm »
Awesome man I can't wait to play an extended Chrono Trigger.

Azure

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Re: "Unofficial" TF Exports Thread
« Reply #4 on: January 30, 2007, 11:31:41 pm »
I feel like the WoW addicts felt last week, waiting for he expainsion on the edge of my seat  :lol:

justin3009

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Re: "Unofficial" TF Exports Thread
« Reply #5 on: February 01, 2007, 09:00:57 am »
The only difference is WoW is a waste of money. >__>

nightmare975

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Re: "Unofficial" TF Exports Thread
« Reply #6 on: February 01, 2007, 10:25:31 pm »
The only difference is WoW is a waste of money. >__>

Not as bad as FFXI.

justin3009

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Re: "Unofficial" TF Exports Thread
« Reply #7 on: February 02, 2007, 04:48:44 pm »
I still say WoW...That game shoulda never been made imo.  It's a mockery of the Warcraft series >_<

nightmare975

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Re: "Unofficial" TF Exports Thread
« Reply #8 on: February 02, 2007, 10:04:42 pm »
I still say WoW...That game shoulda never been made imo.  It's a mockery of the Warcraft series >_<

Same with FFXI.

Rayas

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Re: "Unofficial" TF Exports Thread
« Reply #9 on: February 08, 2007, 12:08:44 pm »
Awesome! I can't wait until I see that :D

Kyronea

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Re: "Unofficial" TF Exports Thread
« Reply #10 on: February 08, 2007, 12:49:49 pm »
I've got a few questions here:

1. By enhancements to cutscenes, do you simply mean more dialogue, like commentary on various situations, ect, that should have been there but was missing? (By that I don't mean stuff that was cut out, though I would like that back as well. I refer more to simply extra commentary/other stuff that one would expect them to say in situations where the characters were silent.)

2. Do you plan on adding some extra exposition to certain backstories that were not fleshed out, such as Robo, the R-Series, and Atropos' creation and possible lives before the Day of Lavos events?

3. Do you plan on fixing translation errors, such as the infamous Gaspar sidequest bit?

4. Do you plan on adding back Singing Mountain/adding a sidequest for Ayla?

5. Any changes to items or techniques?

6. Care to add a Wolflobe sword for kicks?  :wink:

Zakyrus

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Re: "Unofficial" TF Exports Thread
« Reply #11 on: February 08, 2007, 02:34:06 pm »
I've got a few questions here:

1. By enhancements to cutscenes, do you simply mean more dialogue, like commentary on various situations, ect, that should have been there but was missing? (By that I don't mean stuff that was cut out, though I would like that back as well. I refer more to simply extra commentary/other stuff that one would expect them to say in situations where the characters were silent.)

2. Do you plan on adding some extra exposition to certain backstories that were not fleshed out, such as Robo, the R-Series, and Atropos' creation and possible lives before the Day of Lavos events?

3. Do you plan on fixing translation errors, such as the infamous Gaspar sidequest bit?

4. Do you plan on adding back Singing Mountain/adding a sidequest for Ayla?

5. Any changes to items or techniques?

6. Care to add a Wolflobe sword for kicks?  :wink:


1. The latter one.
2. Yes.
3. Yes.
4. There will be 2 new side-quests for every party member.
5. Yes.
6. Wha.....?

Glennleo

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Re: "Unofficial" TF Exports Thread
« Reply #12 on: February 08, 2007, 02:35:49 pm »

Kyronea

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Re: "Unofficial" TF Exports Thread
« Reply #13 on: February 08, 2007, 02:54:56 pm »
I've got a few questions here:

1. By enhancements to cutscenes, do you simply mean more dialogue, like commentary on various situations, ect, that should have been there but was missing? (By that I don't mean stuff that was cut out, though I would like that back as well. I refer more to simply extra commentary/other stuff that one would expect them to say in situations where the characters were silent.)

2. Do you plan on adding some extra exposition to certain backstories that were not fleshed out, such as Robo, the R-Series, and Atropos' creation and possible lives before the Day of Lavos events?

3. Do you plan on fixing translation errors, such as the infamous Gaspar sidequest bit?

4. Do you plan on adding back Singing Mountain/adding a sidequest for Ayla?

5. Any changes to items or techniques?

6. Care to add a Wolflobe sword for kicks?  :wink:


1. The latter one.
2. Yes.
3. Yes.
4. There will be 2 new side-quests for every party member.
5. Yes.
6. Wha.....?

I'm referring to the Wolflobe glitch, explained here: http://www.chronocompendium.com/Term/Wolflobe_Sword.html

What kind of changes to items can we expect? Are we talking more items/techniques can we expect? More techniques? More weapons/other items? Alterations to the stats of weapons/armor? New accessories? Ect ect? Please excuse this attention to sheer detail, but I'm a curious man and I like my info.

Zakyrus

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Re: "Unofficial" TF Exports Thread
« Reply #14 on: February 08, 2007, 09:06:32 pm »
I'm referring to the Wolflobe glitch, explained here: http://www.chronocompendium.com/Term/Wolflobe_Sword.html

What kind of changes to items can we expect? Are we talking more items/techniques can we expect? More techniques? More weapons/other items? Alterations to the stats of weapons/armor? New accessories? Ect ect? Please excuse this attention to sheer detail, but I'm a curious man and I like my info.

Techs:
Dual Techs for Magus
a few examples are Luminare + Dark Matter = Make Ultima
                             Dark Matter + Flare = Shadow Flare

More weapons/other items:
Blades for Crono:
Ragnarok - randomly casts flare (once I can edit sword data) (255 attack, 100 crit, {avg of 4500 damage})
Atom Edge - slice through nearly anything (255 attack, 100 crit., "9999 damage on critical")

Bows for Marle:
Wood bow - her new starting weapon, all her other bows have been rebalanced
Artemis bow - (255 attack, 100 crit, {avg of 2400 damage})

Guns for Lucca:
Zonker38 - random sleep
Doomsday - (255 attack, 100 crit, 4x damage on crit)

Arm for Robo:
Atlas Arm (255 attack, 60 crit, random chaos)


Armor:
Aegis Armor "Ultimate defense" better than Moon Armour
DiamndDress "gives 'Wall status'"(once I can edit random effects and code "Wall" status)


Accessories: (a few of them)
Sprint Shoes - always run outside of battle
Hermes Shoes - always run outside of battle,haste in battle



Other items:
There are random items such as gems that randomly appear in mine/cave areas, herbs randomly grow in some areas and they can be used for various things, there is a chemist somewhere that will combine potions to make other potions. (eg. combine 3 elixers to make a mega-elixer), there is fishing with fishing mini-game in various places that have water. (ex. Truce Canyon..which is now 4 times larger of an area) ...now it's REALLY like waiting for WoW! haha! [/mockery]  :shock:

anyways, those are just a few examples of new items...

EVERY battle will have random drops after battle. :)

Some examples of new/expanded areas:
Truce Canyon - 4 times bigger, now with a mini-boss the first time through  8)
Mystic Mts - There will be an upper canyon that will be a level 65 area. (fight Trihorns{new enemy})
Reptite's Lair - will be completely rewritted and will be MUCH larger.
Zeal Areas areas are expanded (now Zeal is a pretty big area)
North Cape - now fight Beasts and Frost and Flame Beasts (with Mud Imps)
Laruba Village - rebuilds at some point and you can get sidequests for Ayla here
Giant's Claw - now a level 75 area.
Valley of the Giants - new areas with alot of sidequests for Ayla levels 60 to 85
Frozen Catacombs - the new Golem's cave added to Last Village 12,000 BC, 2 different sidequests here. level 60 area.
Sunken Zeal Dungeon - Swimming dungeon
Death Peak - area in Death Peak leads to the "Vally of the Shadow of Death"

"Valley of the Shadow of Death" - Lava cave full of level 85 Lavos Spawn inside Death Peak

"Cleft of Dimensions" - MAGIC ONLY area with super tough enemies (Behemoths and Spinxes{new enemies})
 & and a random OMEGA encounter.  :lol: ...and of course the area is level 92 to **.


...alot more mini-games will be added, every decision affects something other events... so if Lucca rescues Crono instead of Crono escaping the prison; then something else will occur differently later. Another good example would be telling Azala about the Gate Key or not.
...that's just the tip of the iceberg there are also many more items/areas than listed above but those will be a mystery until the mod is released.  8)

I'll put some screenshots up later.





« Last Edit: February 08, 2007, 09:17:51 pm by Zakyrus »