Author Topic: "Unofficial" TF Exports Thread  (Read 51768 times)

Zakyrus

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Re: "Unofficial" TF Exports Thread
« Reply #270 on: September 07, 2007, 04:50:58 pm »
Has anyone seen or heard from Zakyrus in the last couple weeks?

Haha. Forgot to warn you, I don't have internet so sometimes it takes me a week or two to get on. If all goes well, I should have that problem fixed by the end of October... Then I'll be posting mad amounts of infos/updates. I'm still trying to fix alot of stuff in the next DEMO update -- ofcourse Fate deems me worthy to have to suffer through lots of bugs and crap :X

Azure

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Re: "Unofficial" TF Exports Thread
« Reply #271 on: January 09, 2008, 04:27:27 pm »
Has the Demo been taken down and the project abandoned?

justin3009

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Re: "Unofficial" TF Exports Thread
« Reply #272 on: January 09, 2008, 05:02:03 pm »
Pretty much.  Both of them haven't appeared since last year.  Kyronea looks like he(or she) flipped out and left and Zakyrus is probably trying to find a job etc etc..

Glennleo

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Re: "Unofficial" TF Exports Thread
« Reply #273 on: January 09, 2008, 09:58:30 pm »
I wouldn't say that the dmeo was taken down, but proably expired or something.

Yes Kyronea left the group entirely, for reasons I don't even know. Still a little sore on that one.

Zakyrus has no stable interent connection, so he is on and off at best. But lately he has not been on at all.

We can only pray he can return soon, becuase it was a great project and I look forward to helping out again once it gets started up again.

Zakyrus

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Re: "Unofficial" TF Exports Thread
« Reply #274 on: February 08, 2008, 02:52:08 pm »
I wouldn't say that the dmeo was taken down, but proably expired or something.

Yes Kyronea left the group entirely, for reasons I don't even know. Still a little sore on that one.

Zakyrus has no stable interent connection, so he is on and off at best. But lately he has not been on at all.

We can only pray he can return soon, becuase it was a great project and I look forward to helping out again once it gets started up again.

Sorry for the extended delay. I have litteraly, two minutes to be online. (thanks God for Kinko's :lol). I will be on within a few weeks or so to upload the demo. (It's coming along VERY nicely)

Some infos:

Upgrade of EVERY NPC
Storyline cuts extended EVEN MORE
New cuts like Kino stealing the Gate Key and Frog King cuts
Zeal areas 3x larger
...and more!  :twisted:



~Laters

P.S. Thanks for being very patient. I know it sucks for me to be off and not know what's going on.
« Last Edit: February 08, 2008, 03:03:37 pm by Zakyrus »

Glennleo

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Re: "Unofficial" TF Exports Thread
« Reply #275 on: February 08, 2008, 03:55:26 pm »
Glad to see you are alive and well.

Anything you want me to do in the mean time?

Boo the Gentleman Caller

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Re: "Unofficial" TF Exports Thread
« Reply #276 on: February 15, 2008, 10:48:59 am »
gosh...  its soooo nice to finally have news on this.  i think more than any other project i've been eyeing this one...

godspeed with the mod.

seriously.  CAN NOT WAIT.

Zakyrus

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Re: "Unofficial" TF Exports Thread
« Reply #277 on: February 22, 2008, 09:31:18 pm »




Hi.

ChronoTrigger+ Demo2: Codenamed "Eternal End"

I am glad to be able to make this post and inform you that the CT+ demo2 goes very well.... even though it appears like I have disappeared from this reality for some time. Sorry to everyone for the delay! (I seem to be cursed with absence from this forum.)

My absence from this forum has not been in vain! Demo2 will be released to the public within the next 24 hours! You'll all be glad to know that the game will have MUCH more enriched content than EVER before! YOU ARE ALL IN FOR A TREAT! I can say without ego that THIS may be the best Chrono Trigger patch EVER!! ...aside from total conversions such as Crimson Echoes...(which totally RULES!!)

I WOULD have demo2 done and released by now if it weren't for some EVIL, EVIL bugs that keep happening.(some taking as many as 20-30 hours to figure out and fix...I wish I was joking) Not only that but the million set-backs that real life can have. I know this demo has been pushed back many numerous times.

HOWEVER, all things worth having, require much patience.
But also remember, I am the only person that is doing cutscene development and event coding. (and I want it that way, for now)


I would estimate that about 5 hours extra are added. This GREATLY  depends on how fast you play through the game. For instance, if you rush through, you will probably get to Lavos around the same playtime as normally. I noted that on a brand New Game, it took me a total of XXXX hours to get/do everything.
Therefore, take your time, don't rush... I know all of you are excited to see what I have in store in the second half of the game... Heh heh. ;) ...and I got a plethora of new cutscnes... BUT SERIOUSLY FOLKS, don't rush... you want to enjoy it eh?

Some features include: Enhanced Cutscenes, NPCs, New Bosses, Cutscenes depending on current party, hidden treasures stashed all over, rebalanced enemy stats (yet again!), and ALOT more!


So... until the CT+ demo2 release, enjoy some more various spiteful screenshots! I had about 100 screenshots I wanted to put up, but of course had to limit them down to a few ;p


...Characters elaborate on the current situation more...
for instance, Lucca talks alot more of various Quantum
Physics theories and such.

(Myself being fascinated with anything quantum, just had to add alot of it to the discussion in the game. There are some parts where Lucca may spin circles around you! All my fellow eggheads rejoice!)


PC to NPC interaction!

Most all of the NPCs upgrade their dialog as storyline pointers increase! The NPCs now react as the world around the changes! Only on a basic level for now, a more complex NPC interaction will be coded later! In some cases, the NPCs wern't enhanced due to some bugs that the particular location event file had.



New Cutscenes!

Special Cutscenes depending on WHO is in your party!


In the above shot, Marle or Lucca will question if Robo can go into water. If Robo isn't present, this cut is never seen. By creating
variations of cutscenes depending on the current party, we can then have a plethora of more storyline tangeants! (thus creating MANY, MANY more possible ways to play through the game...1337)


Another example, is Ozzie's Fortress. Depending on if Magus is in your party, Frog is in your party, neither are in your party, or BOTH Magus and Frog are in your party will depend on the dialoug shown!
Though the latter is simply hilarious. Dynamic party cutscnes! How utterly awesome! In demo3, I hope to have dynamic cutscenes for all storyline events like this.



Scenes that the Square designers should have left in!

Kino and the Gate Key

...AND New Insideous Puzzles such as the Manoria Organ!


You REALLY didn't think I was going to make this game EASIER did you?! :twisted: AHA HA HA HA HA! (visualize a few continuous pages evil laughter)


I don't want to give anything else away, but I will say that the sidequests have been massively enriched. Particularly, extended scenes in Fiona's Forest and the Rainbow Shell Quest.


...and a FU**LOAD more of genuine CT content!



So much has been coded and tweaked that even a "Chrono Trigger Addict" will barely notice ALL of the enhancements! (unless you're like me and have gone through the game 60+ times) In fact, over time I have enhanced so many subtle things that I went back and played the original Chrono Trigger and was shocked on how "empty" it felt. :lol:



REMEMBER, like demo1 this IS in fact a DEMO, don't try to compare this to a completed hack... though I WILL say that what is there is VASTLY improved from demo1. (demo1 was actually laughable compared to this)
Though, keep in mind that some stuff is still somewhat buggy.

I will note that some of the cutscenes that aren't enhanced:

Last Village: "The Dark Day After Part2"
- after meeting/defeating Magus and going back to the Empty Hut
~this wasn't totally finished due to horribly insideous bugs.

Death Peak
This is totally absent due to some coding issues...

Atropos/Robo Origins
This was a 10-minute long cut that Kyronea came up with, due to lack of
time I didn't get it added in this demo.


"Moonlight Parade Ending"
- this was kindof thrown together so animations and such are really limited


There are a few others here and there, but those are only the major ones. All other cutscenes not mentioned are at a 90% completed status.
(90% meaning I still need to add/fix animations as well as add sound/special FX)


HOWEVER, once again I WILL say that this is PACKED with alot of new material. I bet you'll get to the end of the game and think "I didn't think it was going to be THAT damn good!" I promise you ATLEAST that. :)





Final notes:

This mod is rated "Mature" for restored swearing, drug references (sake instead of soup and soda), and some very subtle sexual references. (and I mean VERY light) :lol:



~Thanks for being patient & understanding everyone!


With that said and done, I can prepare the launch of demo2 and get ready to start working on demo3 (codenamed: "Fury of the Ages")

Boo the Gentleman Caller

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Re: "Unofficial" TF Exports Thread
« Reply #278 on: February 22, 2008, 11:00:31 pm »
gimme gimme gimme

justin3009

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Re: "Unofficial" TF Exports Thread
« Reply #279 on: February 23, 2008, 01:49:25 pm »
^- Gimme Gimme never gets ;)  Be patient =p

Glennleo

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Re: "Unofficial" TF Exports Thread
« Reply #280 on: February 23, 2008, 04:00:12 pm »
Z, this is just what I needed. Thank you!!!

I feel a bit guilty I haven't contributed as much as I could, please give me something to help with, I beg of you lol.

Thank you for you continuing devotion on such a terrific endeavor.

Look forward to the demo, and talking to you soon.

Zakyrus

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Re: "Unofficial" TF Exports Thread
« Reply #281 on: February 24, 2008, 04:36:00 pm »
At long last the CT+ Demo2 is here!!


Things to note:
This hack is HUGE. So huge that for now it is spanned across 2 roms. The included PlayOrder.txt will explain how that works. In addition, there is a big in-game reminder of when to load ROM2.

This is still quite buggy in a few places, Glennleo and I are still going over it. Don't be surprised if you find text corruption or a black screen of impending demise somewhere. So save quite often. I apologize if there's any point where you become stuck and cannot continue... though I haven't come across anything like this yet.

Also, when in the Ocean Palace keep in mind that the "Zeal Mages" can freeze the game when they use their "Lock Tech" move. I can't figure this out as to why this occurs yet, so be aware.



I WILL be making a follow-up update that I will release in the coming weeks, so that any thing that I find will be patched.
But for now... courage.

Here you are!!

ChronoTrigger+ Demo2_alpharelease
« Last Edit: February 24, 2008, 04:39:53 pm by Zakyrus »

Glennleo

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Re: "Unofficial" TF Exports Thread
« Reply #282 on: February 24, 2008, 04:45:18 pm »
w00t w00t

It's CT+ time baby!!!

Kebrel

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Re: "Unofficial" TF Exports Thread
« Reply #283 on: February 24, 2008, 07:53:32 pm »
Aww, dang it. I WAS going to play pull out Chrono-Cross once more for another go, But you just HAD to go and release the second demo. Chrono-Cross will wait...I guess.


I just bought a Memory card too.

Boo the Gentleman Caller

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Re: "Unofficial" TF Exports Thread
« Reply #284 on: February 25, 2008, 01:58:39 pm »
God MUST be real.