I would more or less like to learn and help others make custom techs, but i've been packed down so much this school year that I barely even have time to chat on the computer...
That's awesome that you want to help, but sucks because you can't. New techs would be awesome right now, but adding new content/areas/dugeons/etc is higher priority. We can ALWAYS go back and add techs later. (hopefully we'll have new techs figured out in the coming months)
justin3009, If you ever obtained extra time, do you think you would maybe make a tutorial on this? If I can just figure out how to make 1 custom tech, the rest shouldn't be that hard.
On another note.......:
I am announcing that I am looking for a group to help me on this massive project!
I need people to work on:
Someone to work on extended storyline (this position is covered)
Someome who is good with modding graphics/palletes (or who can help me get started with editing palettes and ROM graphics editing)
Someone to help with mapping (I can only do so much), probably 2 people
(I should be able to do all events by myself, but if you can code well and are interested let me know what you can do)
Techs (if any can point me in the direction on how to make a new tech, plz let me know thanks!)
Maybe someone who knows HEX and can make monsters be able to have 64,000HP as well as figure out how to increase the total amount of items/monsters. (this is serious wishful thinking)
-- Each of the mappers would be giving a dungeon or area with a description of generally how the layout should be, then they can go to town making the dungeon how they want In other words, I'll give the dungeon or area specs and you can make the area how you want (as long as they follow the specs)
Example dungeon specs: (so you potential mappers know what level of personal freedom you have when it comes to making a new area)
Valley of the Shadow of Death (Lava cave inside Death Peak)
Make map(total of 3 - 40x40 maps), (do palette/import lava tileset stuff later),
+Dungeon Specs: Must be 1 map of winding/twisted passages (going downwards), map 2 & 3 should be huge caverns full of lava(lower floor) and all the rooms are really platforms over the lava. (Think of the design of Heckran Caverns Underground River, how part of the map is on a platform and you can go into the water below (though now it would be lava of course)
Also: add events/mobs, random drops after battle, add mega-treasure chests
(I would obviously do the event stuff here a la copy and paste by using "template events")
-- Graphics person would have to be able to import/export ROM graphics and also be good with palettes. I need some new monsters made(I have a list chockful waiting to be drawn -- especially the three new SUPER BOSSES. ...and they will be quite SUPER)
(I may need a second graphic designer for making a few custom tilesets/enhancing current. (Visualize Seiken Densetsu 3 graphics in a CT ROM)
As you can see I am only looking for a select few, because this is a mostly a secret project... and the stuff I HAVE talked about is not secret.
PM me if you can and would be willing any of the above things...