I'm referring to the Wolflobe glitch, explained here: http://www.chronocompendium.com/Term/Wolflobe_Sword.html
What kind of changes to items can we expect? Are we talking more items/techniques can we expect? More techniques? More weapons/other items? Alterations to the stats of weapons/armor? New accessories? Ect ect? Please excuse this attention to sheer detail, but I'm a curious man and I like my info.
Techs:
Dual Techs for Magus
a few examples are Luminare + Dark Matter = Make Ultima
Dark Matter + Flare = Shadow Flare
More weapons/other items:
Blades for Crono:
Ragnarok - randomly casts flare (once I can edit sword data) (255 attack, 100 crit, {avg of 4500 damage})
Atom Edge - slice through nearly anything (255 attack, 100 crit., "9999 damage on critical")
Bows for Marle:
Wood bow - her new starting weapon, all her other bows have been rebalanced
Artemis bow - (255 attack, 100 crit, {avg of 2400 damage})
Guns for Lucca:
Zonker38 - random sleep
Doomsday - (255 attack, 100 crit, 4x damage on crit)
Arm for Robo:
Atlas Arm (255 attack, 60 crit, random chaos)
Armor:
Aegis Armor "Ultimate defense" better than Moon Armour
DiamndDress "gives 'Wall status'"(once I can edit random effects and code "Wall" status)
Accessories: (a few of them)
Sprint Shoes - always run outside of battle
Hermes Shoes - always run outside of battle,haste in battle
Other items:
There are random items such as gems that randomly appear in mine/cave areas, herbs randomly grow in some areas and they can be used for various things, there is a chemist somewhere that will combine potions to make other potions. (eg. combine 3 elixers to make a mega-elixer), there is fishing with fishing mini-game in various places that have water. (ex. Truce Canyon..which is now 4 times larger of an area) ...now it's REALLY like waiting for WoW! haha! [/mockery]
anyways, those are just a few examples of new items...
EVERY battle will have random drops after battle.
Some examples of new/expanded areas:
Truce Canyon - 4 times bigger, now with a mini-boss the first time through
Mystic Mts - There will be an upper canyon that will be a level 65 area. (fight Trihorns{new enemy})
Reptite's Lair - will be completely rewritted and will be MUCH larger.
Zeal Areas areas are expanded (now Zeal is a pretty big area)
North Cape - now fight Beasts and Frost and Flame Beasts (with Mud Imps)
Laruba Village - rebuilds at some point and you can get sidequests for Ayla here
Giant's Claw - now a level 75 area.
Valley of the Giants - new areas with alot of sidequests for Ayla levels 60 to 85
Frozen Catacombs - the new Golem's cave added to Last Village 12,000 BC, 2 different sidequests here. level 60 area.
Sunken Zeal Dungeon - Swimming dungeon
Death Peak - area in Death Peak leads to the "Vally of the Shadow of Death"
"Valley of the Shadow of Death" - Lava cave full of level 85 Lavos Spawn inside Death Peak
"Cleft of Dimensions" - MAGIC ONLY area with super tough enemies (Behemoths and Spinxes{new enemies})
& and a random OMEGA encounter.
...and of course the area is level 92 to **.
...alot more mini-games will be added, every decision affects something other events... so if Lucca rescues Crono instead of Crono escaping the prison; then something else will occur differently later. Another good example would be telling Azala about the Gate Key or not.
...that's just the tip of the iceberg there are also many more items/areas than listed above but those will be a mystery until the mod is released.
I'll put some screenshots up later.