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It's all in the readme. If you'd like...
CHRONO TRIGGER+ PUBLIC DEMO VERSION 1.0 README
(Please Read Prior To Asking Any Questions)
*It is highly recommended that for the sake of this demo you start a new game, not new game +. While a new game is not absolutely required for gameplay purposes, it is recommended as it will allow you to experience the full force of the changed aspects of the game in this demo, and, of course, you will enjoy the demo more.
Table of Contents:
1. What is Chrono Trigger +?
2. What are the features of Chrono Trigger +?
2a. Dialogue Changes
2b. Gameplay Changes
2c. Music Changes
2d. Miscellaneous Changes
3. What to expect for future versions
3a. Public Demo 2.0
3b. Chrono Trigger + Complete
4. Credits(For Public Demo 1.0)
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* 1. What is Chrono Trigger +? *
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Chrono Trigger +, in essence, is a complete redux of Chrono Trigger, with the intent of enhancing the plot, enriching the dialogue and gameplay, and overall vastly increasing the enjoyment of the experience of Chrono Trigger. It features a large variety of changes to fix all sorts of problems with the original translation as well as alterations to the gameplay to not only give the player more options on how to play, but to increase the game length so it is not as short as it once was.
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* 2. What are the features of Chrono Trigger +? * ***************************************************************************
2a. Dialogue Changes
Every single line of dialogue in the game, from the storyline essentials to the NPC minutia has been rewritten, not only to correct translation errors, but to enhance the overall experience. (Without treading upon canon!) Chrono Trigger + will also feature a vast variety of new cutscenes interspersed throughout the game where applicable.
--As of Public Demo 1.0, only some of the storyline dialogue has been rewritten and integrated, up to the endpoint of the demo, the scene in Ayla's Tent in 65,000,000 B.G. following the scene in Magus'Castle. Several scenes that would take place during this sequence--including a much better version of the scene in Melchior's house during the first trip through Medina--have been left out due to time and--in the case of Melchior and a few others--an occasional glitch that currently eludes Zakyrus.
2b. Gameplay Changes
The complete system of both loot(Tech Points, EXP, Gold, and Items) has been reworked. EXP on the whole is increased while Tech Points decreased, as well as Gold obtained. Monsters also have higher HP values as well as higher stats for the applicable monster, in order to increase the challenge of the game from all gameplay standpoints. New techniques have been added using Justin3009's technique creation system, as well as new equipment and lots of new items scattered across the land, such as special herbs and crystals which will be used to create new items.
--As of Public Demo 1.0, only some of the changes to the monsters and the loot have been enacted, though a few new items--the herbs and crystals--are scattered in random areas.
2c. Music Changes
Several music tracks throughout the game have been altered to enrich the specific quality of the music, and new tracks from Radical Dreamers, the Prerelease Chrono Trigger, and, as always, the two unreleased tracks of Singing Mountain and Battle II, have been integrated.
--As of Public Demo 1.0 only a few of the music tracks have been altered, though Battle II and Singing Mountain have both been integrated.
2d. Miscellaneous Changes
There are a great deal of minor graphic alterations throughout the game to enrich the overall look of the game, such as random forest animals in the Guardia Forest. The Millennial Fair has also been altered, and will expand as the game proceeds to allow for a greater variety of minigames, as well as provide a chance to utilize the new limit to the Silver Point system, 50,000. The game also utilizes an altered version of the date system; rather than B.C. and A.D.--which have no meaning in the Chronoverse--the game uses B.G.--Before Guardia--and A.F.--After Founding.
--As of Public Demo 1.0, only the new Blackjack, Slot Machine, and "Guess the Red Card" games have been added, and they all appear after returning from 600 A.F. for the first time. Also, please note that due to the partially integrated dialogue some pieces will still use B.C. and A.D.
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* 3. What to expect for Future Versions? *
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3a. Public Demo 2.0
Public Demo 2.0 will contain the remainder of the rewritten cutscenes, for the rest of the storyline, as well as the sidequests AND the endings. New NPC dialogue will also be introduced in a few areas. It will also contain the rest of the Millennial Fair updates, as well as the utilization of the new Millennial Fair in all endings.
3b. Chrono Trigger + Full Finale
* Several new sidequests and dungeons will be added--balanced specifically for levels 75 to 99--as well as new enemies and bosses for these sidequests, and, of course, new cutscenes. Lavos himself will be upgraded to level **.
* At least one new ending is planned, though more will be made if possible.
* Large numbers of new items, equipment, and quest items will abound, and a new item synthesis system will be integrated(in function it will be similiar to the Final Fantasy IX and Kingdom Hearts item synthesis systems.)
* A new dynamic playability system will be integrated to allow for choices made throughout the game--such as telling Azala about the Gate Key, for example--to influence changes here and there in dialogue and certain cutscenes(though for the sake of canon this will be limited to the new cutscenes and will not alter the overall plot of the game, only minor points.)
* Several new cutscenes will be introduced to take care of those minor little details such as Magus having free reign of 600 A.F Guardia Castle
*Large amounts of little secrets here and there for the player to discover! (Though, for the sake of the player, we will create a separate secrets document so that certain items the player may miss are not simply unknown. We will not do to the players what Square did in Final Fantasy XII.)
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* 4. CREDITS *
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(Both Zakyrus and Kyronea will have words to say for each credited being.)
--Squaresoft/Square-Enix
"Zakyrus: I probably would have actually 'attained' a serious life if you guys never made all those lovely RPGs. Thanks a google-plex-plex! "
"Kyronea: Thanks again for creating such a lovely game for us to work with, Square. Just listen to the Chrono fans and create a new game once in a while, eh?"
CHRONO TRIGGER + CREW:
--Kyronea: Enhanced Cutscene Designer & Extended Dialouge/Storyline Writer
"Zakyrus: Sheer brilliant ideas for cutscenes as well as helping
me iron out any potential plotholes. Couldn't have done it without you!"
"Kyronea: It was a lot of hard work, but fun work. Please enjoy it, and please critique!"
--Zakyrus: Programmer and Main Mapper
"Zakyrus: Come on, I wanna be in the CT+ credits!!!!!!!{delay 01}...{delay 03}
Uh, I did something, didn't I?{delay 03}
...I...{delay 01} can't remember....{delay 02} because, everytime I close
my eyes I see either the location or event editors!!!! Mental images of
Temporal Flux are 'temporarily flucuating' in my mind! Aaaaack~! The PUN-ishment!{delay 06}
{instant full break}{null}"
"Kyronea: Thanks, Zakyrus, for coming up with this hack in the first place. It's a lot of fun."
--Glennleo: Suggestion and Idea Man
"Kyronea: He didn't do much overall work, true, but this guy helped Zakyrus and me both on a lot of little issues. He's the little man people tend to forget. Not me, though. Thanks, Glennleo."
OUTDIDE SOURCES:
--Geiger
"Zakyrus: without you, I would never have become addicted to your awesome program!
Thanks! (now... where's that damn TF-Anonymous number?! I WANT OUT! ...ha ha just kidding.)"
"Kyronea: Temporal Flux...without your program, this would not have been possible. So we all owe you a big hunk of thanks."
--JLukas
"Zakyrus: for helping me understand the basics of memory and as well as much other
invaluable advice. Especially for helping me on making 50,000 SP max, and SP carry over on
NewGame+."
"Kyronea: You helped Zakyrus out a lot, so thanks again."
--Chickenlump
"Zakyrus: You never 'directly' helped, but your vast CT knowledge and infos
really did help inspire! Thanks!"
"Kyronea: Thanks for the inspiration you gave Zakyrus."
--JCE3000
"Zakyrus: for the CTEP editor, keep up the f***king awesome work!"
"Kyronea: You were the guy who messed with the music and showed everyone else how to, right?"
--Zeality
"Zakyrus: for being the coolest admin in all the galaxies! (If you EVER stop running
ChronoCompenduim.com I'm gonna kill you! Just kidding, I'll just find my Time Egg instead!)"
"Kyronea: Zeality, thanks a bunch for the Chrono Compendium. Without it, I suspect the Chrono fan community--or at least the English-speaking community--might be all but dead now. You keep us alive, and you keep hope alive. Thanks a million."
--Buddha
"Zakyrus: For helping me find inner peace. (So I woudn't go insane from tedious editing)"
--KWhazit
"Kyronea: Without your information on the translation goofs of the original translation as well as your script it'd have been a hell of a lot harder to rewrite all of the storyline stuff, so thank you so very much!"
--Various Kajar Laboratories People
"Zakyrus: Thanks to EVERYONE who has contributed to Kajar Labratories in any way!
I have learned much ROM hacking knowledge... You ALL know whom you are"
"Kyronea: As Zakyrus said, thanks for all your efforts!
--Everyone at www.chronocompendium.com
"Zakyrus: Thanks to EVERYONE at the ChronoCompendium.com for that matter!"
"Kyronea: Especially those of you who put together the various theories and articles and encyclopedia entries and all that extremely useful stuff I used all over the place."
And, of course, thank you, the player, for playing! Enjoy Chrono Trigger +, everyone!
EDIT: ...
After seeing how that came out in the code box, I'd suggest copying that to Notepad for easier reading.