Author Topic: Perpetual Temporal Flux Bug Report / Feature Suggestion Thread  (Read 90474 times)

adjustupvc

  • Iokan (+1)
  • *
  • Posts: 1
    • View Profile
    • Adjusting uPVC Doors Hinges
Re: Perpetual Temporal Flux Bug Report / Feature Suggestion Thread
« Reply #120 on: February 13, 2020, 10:48:55 am »
Great post - thank you!

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Perpetual Temporal Flux Bug Report / Feature Suggestion Thread
« Reply #121 on: March 14, 2022, 11:49:22 pm »
With Strings in the string Editor...

Would be possible to get an update so we can change the String Text via the Compressed String Catagory?

Eg. Change Flame Toss which is A5C5BAC6BEFFB3C8CCCCEF (Compressed) to
*Flame Toss by renaming the Compressed to 2FA5C5BAC6BEFFB3C8CCCC ...?

I know it's almost moot, but some useful for some of us making items with icons ALOT EASIER like {Blade} ...or say, CUSTOM ITEM: CompuParts(97A2C8C6C9CEAFBACBCDCC). 97 being some arbitrary placeholder for a 'computer circuit icon'.


Thank you.

~Z
« Last Edit: March 14, 2022, 11:50:48 pm by Zakyrus »

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Perpetual Temporal Flux Bug Report / Feature Suggestion Thread
« Reply #122 on: March 15, 2022, 02:50:51 am »
Batch Import of all files in a folder.

Could be useful for lessons in less hair-tearing-out. :)

~Z

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Perpetual Temporal Flux Bug Report / Feature Suggestion Thread
« Reply #123 on: March 29, 2022, 11:48:18 am »
TemporalFlux:
Highlights (In TileSelector same for Subtiles, WHICH tile is selected) eg. Tile (0 - 255)


{note}{heart}{infinity} * , etc.  Can we have {Sword}{Blade}, etc.

Example: Found x(number) {itemIconType}(ItemName)!


Exits:
When making a new Exit, have it pull from the list where Previous Exit location was set with a Checkbox.
Example: Exit 2 is 1AC North Cape, making Exit 3 (brand new exit could be set to 1AC automatically)


Be able to TYPE in location list to quick-warp down to selected location.
Example typing in 1AC would auto-scroll list down to 1AC North Cape.


(right-click JUMPTO) point of GOTO, ARBITRARY or OBJECT_FUNCTION -- warps to [XXXX] value of JUMPTO.


~Z

PowerPanda

  • Guru of Time
  • Earthbound (+15)
  • *
  • Posts: 43
    • View Profile
Re: Perpetual Temporal Flux Bug Report / Feature Suggestion Thread
« Reply #124 on: November 07, 2022, 06:52:26 pm »
I recently put out a patch called CTSE (Chrono Trigger Soundtrack Expansion) that allows for up to 101 pieces of music (Hex: $65) to be called within Chrono Trigger on an expanded rom. This patch comes with 10 additional pieces of music pre-loaded.
* 5 are SNES recreations of the PSX/DS music (the 4 extra tracks, plus Frog's theme with Intro)
* 4 are unused songs from the JP and JP Pre-release roms, extracted, corrected, and assigned instruments.

Anyway, there are 2 problems we're running into with Temporal Flux:
1. You cannot assign any music above $52 in the editor.
2. If you load a rom with a music track above $52, Temporal Flux will change the value to FF when you save.

So, my request for a feature would be to simply allow the option to assign more music tracks. Either let the list go up to $65, or, if you want to make it dynamic, read the value from C7/0AE9 to show how many track options Temporal Flux should list. The song descriptions can be {blank}, or you could use the following:
$53: CTSE 01 - A Meeting With Destiny
$54: CTSE 02 - One Sunny Day When We Met
$55: CTSE 03 - Scattering Blossoms
$56: CTSE 04 - A Time To Rest -After the Battle-
$57: CTSE 05 - Frog's Theme (With Intro)
$58: CTSE 06 - Keeper's Dome
$59: CTSE 07 - Ascend to the Light
$5A: CTSE 08 - Boss Battle 3
$5B: CTSE 09 - Alarming Crisis

EDIT: I have also coded ASM that allows you to set the random battle music on a map-by-map basis. If edits are already being made, this might be worth adding in too. There is a $200 byte table with 1 byte corresponding to each map.
« Last Edit: November 20, 2022, 01:24:57 am by PowerPanda »

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Perpetual Temporal Flux Bug Report / Feature Suggestion Thread
« Reply #125 on: November 20, 2022, 01:14:44 am »
Man, that's kind of a show-stopper. Has anyone reached out to Geiger, recently? I used to communicate via his Gmail. It's worth a shot in case he can output a hotfix.

trig

  • Level ** (100)
  • *
  • Posts: 100
    • View Profile
Re: Perpetual Temporal Flux Bug Report / Feature Suggestion Thread
« Reply #126 on: November 20, 2022, 04:37:25 pm »
He got back to me by email about a year ago, in August; I had asked about a TF 3.x manual. So I should think he is reachable by email.