We may have to limit how many areas(location maps) we can add. I am not worried about new dialouge (plenty of space) but locations is something we can run out of. I am pretty sure that we can add almost all of the new areas we have discussed so far. I have to take a goo look, though. I also may be able to free up a bunch of locations by combining all the Sun Keep's map/script files into one location (which is something Sqaure easily could have done in the first place -- still puzzles me why they didn't) Removing all the Lavos attack modes frees up 9 location files as well as frees 17 monsters that will be made into other bosses(eventually), AND makes it so I can have Lavos level **.
I am certain that without hacking anything, there are about 25 or so location files free. Each location can be made into
a map about the size of Guardia Forest in comparison (only slightly larger -- because they didn't use the full map space when making Guardia Forest.) So, you figure 25 locations that are larger than Guardia Forest(39 after chopping attack modes and merging Sun Keeps) .... and you bet every one of those maps is going to be squeezed to it's last golden drop of sunshine.
If we REALLY have room I would add a town tileset and make all the towns on the world map into huge towns. And I do mean huge... I am talking about Xenogear sized towns. 0_o just kidding... but ATLEAST 1 location map file for each town (which IS pretty big -- figure Guardia Forest and picture that sized area only as a town instead. We could fit many more houses in as well as NPC's and things to do. All kinds of item and accessory shops. Not so much weapon & armour shops. Any shops that have weapons will have only the more generic ones. All the exotic special weapons are placed in hidden areas. -- Even stuff like the Demon Edge or the Bolt Sword will be considered "Exotic" ...of course, I need a shop editor compatable with TF for shops to be able to add new shops...theres that new one someone made, but I have heard nothing but bad about it.)
Anyways, so let me figure....
Truce Village (600 AD 1000 AD) would be one map, though 600 AD version would have less houses. ( I can use the Copytiles commnads to rearrange any map in realtime as I wish
-- that's how they made stuff like a door opening or a bookcase appear to lower was by using CopyTiles (which is actually copying the frames from other tiles on the map)
It sucks knowing this, in the CT world I am beginning to feel like Neo seeing the Matrix when I play the ROM. However, it's cool, because I can rearange tiles as I wish.
Anyways....Truce Village AND
Sandorino Village
Porre (600 AD and 1000 AD would be the same map, with various changes over time)
Choras (same specs as Porre)
Medina Village (would be HUGE with the sqaure involved so I'd have to think about this)
so that would be 5 map files. If I can pull this off and compact the new areas I want to add. Making the towns as an area rather than the world map would be primo and would DEFINITELY help evolve the storyline. (plus we could add alot more NPC quests (random mini-quests that serve no purpose except to do something for an NPC like get 30 herbs or 10 fish for someone... lots of random mini-quests). Let me know what your input of this is.