I would like for the warp out to be kept, if only because the Claw is rather long and the number of monster encounters would make a journey back tedious, but perhaps merely warping us to the outside of the Claw next to the Epoch would work.
Alright, I will speak with you again when you return. I'll want to take a look at the other Zealian books you've come up with and edit them, if that's alright, before you enter them into the game, though. In any case, goodnight.
EDITSU: When you return, Zakyrus, we need to remember to fix the glitch involving the second jury member in the trial so talking to the girl and then returning her cat doesn't cause it to randomly switch between guilty and not guilty.
Also, I think the juror sprites should be changed so that a few of them are old women instead.
And also, music wise, we need to mess around a wee bit with Lavos' Theme to make it sound scarier and more dramatic. I know it's rather fear-inspiring and dramatic as it is, but if we can make it even more so--since Lavos in our hack will be much more powerful--we should do so most certainly. Don't forget about placing the full version of Frog's theme in the game if we can.
Maybe compose a "Boss Battle 3" as well, if only because some boss battles are even more epic than the ones that warrented Boss Battle 2, but don't deserve either of the final boss battle tracks played, as nothing deserves that other than Lavos himself. The battles againt Queen Zeal and Quetzelcoatl would be good examples of the kind of epic battles I speak of.
We should also rename Lab 16 and Lab 32 Ruins 16 and Ruins 32 respectively since the lab part never made any sense and that's what they were called in the original. Also rename Geno Dome Genocidome while we're at it.
Would it be possible to shrink the size of the font in the text windows? I ask because I think we should try and fit more text into one window than was previously possible, since the font is too large as it is. A couple sizes down ought to do it, as it should still be easily readable at that size. I just think that considering the size of the text windows, the font size is too limiting.
We might also want to replace the Lightning graphic in the menu with a new Light graphic. Originally I was going to suggest taking the one from the Japanese version, but after taking a look at a Japanese ROM I realized that obviously isn't going to work, so we'll have to make a new one, which shouldn't be too hard, all things considered. We should extract the Light graphic from the Japanese ROM anyway, though, so we can use the same colour backround for our new Light graphic.
I also think we should leave the Melchior flashback till later in the story rather than have it right when the player takes the Masamune to him to be reforged. I say this because I've been thinking a lot about this flashback and unfortunately I don't see any way of doing it without accidentely giving away the fact that Melchior is from Zeal. We can have him tell the party the story after the Black Omen rises, when the party decides to visit him and ask him about the events in Zeal. This can be a side bit as such that is not part of the main story, but merely expands upon events.
Oh, and in any public release betas, we should have NPCs of all of the Chrono Trigger+ gang(or at least you, Zakyrus) run at the party whereever they are in the game(say the new dialogue up to only the End of Time is in the game, for instance, and that's all that was put in, the NPCs would show up there) and blab at them about how it's the end of the demo, that everything else in the game is unchanged, yadda yadda stuff like that, thanking them for playing and all that jazz. It would just be a little tiny event that should be easily programmed. Said NPCs would disappear after we've said what we have to say and the player can continue on if they feel like it.
And I've got yet another idea: the Black Omen always shows itself being destroyed in 12,000 B.C. regardless of era, right? Why not make two new animations, for destruction in 600 A.D. and destruction in 1000 A.D. respectively? Then we can have Lavos show up in both too, as something neat.
Oooh, and maybe even have a little bit in the main ending about that depending on which era you destroyed the Omen in. Maybe even make it so that the Omen is only destroyable once, which would make more sense if it exists out of time...and it's not like the Prism Dresses/Helms will be all that useful with the new armour...AND we have better dungeons to train on...
While we're at it, let's remove the tab charming from the Tubsters and Aliens and place those on tougher monsters elsewhere, such as, say, the Cleft of Dimensions? Something like that, at least.
Oh hey, I know: for Ayla's final quest in the Valley of the Giants, since she doesn't have equipable weapons, maybe she should get a unique piece of armour/helm/an auto-upgrade to her stats like Robo does somehow, as a different bonus.
And for the Denadoro Mountains quest for Crono, it should deal with his father and his ancestry in San Dorino. Maybe find out lots of details about his missing father and whatnot. It'd all be non-canon information since there's nothing else in game about his father, but that's true about everything else we're adding anyway, so let's not worry about that. We'll have to ponder about his father for a bit...I've seen stuff in fanfics that range from him being the Entity(which makes no sense if its the Planet, which is the tack we're taking) to his father being some serial rapist/killer, which disgusted me to be honest. We should also stack the entire mountain in 1000 A.D. with various little cutscenes of Crono remembering stuff, climaxing with a huge scene at the top in the cave. Probably not a boss fight though, because I'm not seeing where that would work as of yet. But, you never know.