Author Topic: Crazy Ideas Thread (outdated)  (Read 37604 times)

Zakyrus

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Re: Crazy Ideas Thread
« Reply #60 on: March 13, 2007, 05:42:49 pm »
The more we can expand and enrich this game the better.

Heh. Enrich will be an understatement after we finish the storyline/npc version.

Kyronea

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Re: Crazy Ideas Thread
« Reply #61 on: March 13, 2007, 05:50:51 pm »
When you speak of books in each chapter of the game, what exactly do you mean? Just a book on a random topic pertinant to that part of the game? Like, say, in the first chapter, Crono could come across a history book about the Middle Ages as foreshadowing or something?

Zakyrus

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Re: Crazy Ideas Thread
« Reply #62 on: March 13, 2007, 05:54:53 pm »
When you speak of books in each chapter of the game, what exactly do you mean? Just a book on a random topic pertinant to that part of the game? Like, say, in the first chapter, Crono could come across a history book about the Middle Ages as foreshadowing or something?

Exactly. For instance a history book about Leene and the Hero who saved her. Then after Yakra, the history book would talk about the group of heros who saved Leene as well the myth of the "mysterious twin". These types of dynamically changing "History Books" -- let's call them that for now, would be placed in every town of the game and would be altered when something significant happens in the previous eras. They don't have to be nearly as detailed as the Zeal Books, just a paragraph.

Kyronea

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Re: Crazy Ideas Thread
« Reply #63 on: March 13, 2007, 05:58:07 pm »
Sounds like a great idea to me. So long as we don't accidentely reveal any specific plot details and just keep it to minor forshadowing(which, given that I'm going to be writing it all, shouldn't be too hard) it sounds fantastic.

Kyronea

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Re: Crazy Ideas Thread
« Reply #64 on: March 13, 2007, 06:21:08 pm »
You know...I've been wondering if we should consider, after everything else is complete, messing around with the music in the game that we didn't touch and see if we can enhance it, perhaps with a bit of reinstrumintation or something. (Also, I stole the keyboard from the other computer for a little while so I'm going to work on "The Magical Kingdom: Zeal!" now.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #65 on: March 13, 2007, 07:30:34 pm »
You know...I've been wondering if we should consider, after everything else is complete, messing around with the music in the game that we didn't touch and see if we can enhance it, perhaps with a bit of reinstrumintation or something. (Also, I stole the keyboard from the other computer for a little while so I'm going to work on "The Magical Kingdom: Zeal!" now.

Good to know on the Village of Magic.
I am changing the instruments in many songs to have a remix feel, not every song is changed only certain ones.
Underground Sewer will eventually be completely rewritten to a techno based music.

"Running Water" will become a sound effect instead of music slot. This way, music can be used in conjunction w/ this.
Same with "Dungeon Drip Sound" and "Rain", Blackbird outside and inside tracks, Fanfares. (Then we can use the music pointers for new imported music) -- We can import all the tracks from the pre-release: Lavos (heavier instrumentals), Mystery of the Past (with voices), Keeper's Dome (never added), Manoria Cathedral (heavier choir), not to forget to mention the unused Tyrano Lair music that will be used for Epic Boss battles Azala & Black Tyrano and the Quetzacoatl battle... to name a few.

I won't use anything not from CT or the Pre-releasse however, I would like to add the "Fanatics" theme from FF6 (when climbing Cult of Kefka's Tower) and have that play in Medina Square. I always thought music combined with the imagery of the scene would be awesome.

Kyronea

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Re: Crazy Ideas Thread
« Reply #66 on: March 13, 2007, 07:36:20 pm »
Oh, righto then. Probably should keep the amount of remixing and reinstrumenting down.

I'll have to listen to Fantastics again...if it's the music I think it is, it could work, but it would be the only import from something outside of Chrono Trigger and the Prerelease we should consider, except for--maybe--Dreamwatch of Time from Chrono Cross, since it's the same composer. But would that even be possible?

EDIT: Listened to Fantastic again...it works for the situation, most assuredly.
« Last Edit: March 13, 2007, 07:39:32 pm by Kyronea »

Zakyrus

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Re: Crazy Ideas Thread
« Reply #67 on: March 13, 2007, 07:40:16 pm »
Oh, righto then. Probably should keep the amount of remixing and reinstrumenting down.

Don't worry, I only have changed about 5 tracks.

Quote
I'll have to listen to Fantastics again...if it's the music I think it is, it could work, but it would be the only import from something outside of Chrono Trigger and the Prerelease we should consider, except for--maybe--Dreamwatch of Time from Chrono Cross, since it's the same composer. But would that even be possible?

1. It's the music playing when you go up the tower with 100 floors with the gem box on top.
2. We could only import it if it's in .spc format.  :x

Kyronea

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Re: Crazy Ideas Thread
« Reply #68 on: March 13, 2007, 07:42:58 pm »
Damn, looks like we're out of luck then unless we can somehow make an SPC version of it...and I know I can't do that, and you probably can't either...so we're stuck. Eh, if we ever decide to do it we can always poke around remix sites and see if any of the remixers could make an SPC version for us. It's not to worry.

And yes, that music works.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #69 on: March 13, 2007, 07:50:32 pm »
Oh yes. The Truce canyon goes slow (motivation issues), but the monster rebalancing is perfect. I can say without ego, that this is the way it should have been.  :)

Kyronea

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Re: Crazy Ideas Thread
« Reply #70 on: March 13, 2007, 08:00:21 pm »
Where exactly in the new Truce Canyon is the Gate? I can't figure out where you exit to the Gate clearing on that map.

Also, why do you mention a Truce Canyon 1000 A.D. in your enemies list? Truce Canyon doesn't exist in 1000 A.D., because that's where Leene Square is.

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Re: Crazy Ideas Thread
« Reply #71 on: March 13, 2007, 08:05:54 pm »
Where exactly in the new Truce Canyon is the Gate? I can't figure out where you exit to the Gate clearing on that map.

Also, why do you mention a Truce Canyon 1000 A.D. in your enemies list? Truce Canyon doesn't exist in 1000 A.D., because that's where Leene Square is.

The gate is in the upper right where the ladder goes... the exit is above the rock until I rearrange that part of the map.

As for Truce Canyon 1000, nm. It was an old idea that I was playing around with and forgot to remove it. Though if there's room, I want to add a small path that leads to the small mountain that is to the left of Leene Square.

Kyronea

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Re: Crazy Ideas Thread
« Reply #72 on: March 13, 2007, 08:10:22 pm »
That sounds alright, but only if we have room, and maybe more as a peaceful nearby area rather than a monster filled area. From what I can tell, Truce Canyon was only full of monsters and whatnot because Guardia was too occupied with the Mystic War to clear it out. In a more peaceful time lots of crazy monsters wouldn't inhabit the area, or at least I would hope not, as it would be too easy for many to suddenly come down and attack Leene Square if that was the case.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #73 on: March 13, 2007, 08:19:18 pm »
That works. I do want to have some more peaceful areas, such as Fiona's Forest.

Kyronea

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Re: Crazy Ideas Thread
« Reply #74 on: March 13, 2007, 08:27:34 pm »
I think we should make it a picnic/scenic hiking area. Maybe at some point in the game Lucca and/or Marle can have a little flashback to themselves as a kid. Probably Lucca since she has a little kid graphic when Marle and Crono don't.