Author Topic: Crazy Ideas Thread (outdated)  (Read 37655 times)

Kyronea

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Re: Crazy Ideas Thread
« Reply #90 on: March 13, 2007, 10:06:18 pm »
Oh, well alright then.

I wonder...where exactly will the Auction House be, and when? Should there be more than one Auction House in different time periods, such as, say, a version in 600 A.D. and a version in 1000 A.D. in the same place? Or will it be confined to one period?

Zakyrus

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Re: Crazy Ideas Thread
« Reply #91 on: March 13, 2007, 10:20:37 pm »
Oh, well alright then.

I wonder...where exactly will the Auction House be, and when? Should there be more than one Auction House in different time periods, such as, say, a version in 600 A.D. and a version in 1000 A.D. in the same place? Or will it be confined to one period?

It will be in Porre 1000 A.D. (seeing as they are the snooty rich types)
I am also going to add more houses to every town. (they seemed so damn small) 4 people does not make a town. 10+ people is more acceptable.

Plus we can add mini-quests that are not story affected. Like one quest will be to catch a certain type of fish for someone, another could be to bring 30 Greenleaf herbs.

Randomly appearing items:
Herbs:
Greenleaf: Will randomly appear damn near everywhere in the Middle Ages and Millennium eras (uncommon appearance) and ALL over in Pre-Historic areas.
Sagebloom: Will randomly appear in higher leveled Pre-Historic areas.
Darkroot: First you have to read about it in the Zeal book, then it appears ???.


Ores:
Mythril: Randomly appears in some high leveled mountain areas, like the Valley of the Giants  (rare).
Adamantium: Randomly appears in ???, also random OMEGA drop (super rare)
Meteorite: Randomly dropped after fighting OMEGA (unique)


Gems:
Quartz: Appears in any cave area (rare to common depending on level of area)
Garnet: Appears in any cave area (super rare to uncommon depending on level of area)
Diamond: Appears in any high leveled cave area (super rare to rare depending on level of area)

Kyronea

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Re: Crazy Ideas Thread
« Reply #92 on: March 13, 2007, 10:26:42 pm »
Ah, okay, that makes sense. Perhaps while we're at it in Porre there should be a small building that houses military near the end of the game as a forshadowing of events. I say near the end of the game because it happened due to an event outside of time, and since we don't know what that event causing Porre to become a military power actually is, it's best to lean on the safe side and place it there after the Black Omen rises.

I wonder if we should not rename the herbs to something more herbal sounding...Sagebloom sounds fine, but the other two sound too bland to my ears...

Zakyrus

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Re: Crazy Ideas Thread
« Reply #93 on: March 13, 2007, 10:35:04 pm »
As for the porre base, we may be able to add it. *adds it to the pending list of locations to be made*

Greenleaf now ???
Darkroot  now Nightshade (not changing this)


Fish:
Fishing Rod (obtain from the Master Fisherman)
Fish 1  -
Fish 2
Fish 3

Fish # need a name, nothing too common. Prefereably names made up. (like "Sagebloom" or "Darkroot")

Fishing locations:
-------------------
Truce Canyon
Fish 1

Denadoro Mts
Fish 1
Fish 2 (rare)

Forest Maze/Hunting Range
Fish 1
Fish 2 (uncommon)

Mystic Mts (upper canyon)
Fish 2
Fish 3 (rare)

Valley of the Giants
Fish 2
Fish 3 (uncommon)


If you know of any other places that would be perfect for fishing let me know. (Heckran caves does have water but it's exempt from the list) When you enter the location, the game randomly decides whether or not a fishing spot should appear, then it chooses how many fish, how many of what type(if multiple types and by rarity), and how hard they are to catch. The position of the fishing spot is also randomized if one should appear.

When you find one and press the activate button.
You will begin fishing (in other words press that B button rapidly), the chances of catching a fish are determined to how hard they are to catch vs. how well you pressed the B button.

Fish have no purpose yet (though I probably use them to cook food items -- once I get a GOOD item editor)


Kyronea

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Re: Crazy Ideas Thread
« Reply #94 on: March 13, 2007, 10:43:06 pm »
Nightsahde is perfect. As for Greenleaf...Jaderoot or something like that?

Fishing...eh...probably somewhere in the Earthbound Village cave we can make a pond full of cave fish. Maybe the West Cape can have fishing...and the North Cape too...perhaps somewhere near Medina/in Medina, like a large pond made for sport fishing...that's about all I can think of.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #95 on: March 13, 2007, 10:48:24 pm »
Nightsahde is perfect. As for Greenleaf...Jaderoot or something like that?

It would have to be a leaf type herb seeing as I am going to put all over the many outside areas. Jadeleaf? Hmmm.

Kyronea

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Re: Crazy Ideas Thread
« Reply #96 on: March 13, 2007, 10:52:43 pm »
I tried seeing if I could find the latin word for leaf and have us use that, but I found nothing. Jadeleaf, while a bit bland seeming, should be fine.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #97 on: March 13, 2007, 11:11:11 pm »
Ok cool, that's settled. As for the fish names, I have NO clue, but that's immaterial right now anyways.

Fish 1 is now ?fish
Fish 2 is now Snapper
Fish 3 is now ?fish


Should I bother completely finishing the map for Truce Canyon for the demo or should I just throw some events/battles for now and call it good. Then I can concentrate on other tweaks/dialouge more.

Kyronea

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Re: Crazy Ideas Thread
« Reply #98 on: March 13, 2007, 11:17:47 pm »
Eh...go ahead and just toss some events and battles in for now and concentrate on other things for the moment. We can flesh it out later, as this is just a test beta anyway.

As for the fish...call fish 1 Perch and fish 3 Trout.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #99 on: March 13, 2007, 11:28:30 pm »
Alright thanks (needed an outside opinion). ...and Storyline & Enhancement take priority over expanded maps. So I will go back to upgrading the monsters in the Cathedral so I can test them and the new dialouge out. (I just finished Guardia Throneroom for the most part)

Ok then:
Fish 1 Perch
Fish 2 Trout
Fish 3 Snapper (stereotypically sounds the "coolest" so it's naturally now the rarest)
« Last Edit: March 13, 2007, 11:30:01 pm by Zakyrus »

Kyronea

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Re: Crazy Ideas Thread
« Reply #100 on: March 13, 2007, 11:35:20 pm »
Hmm...you know, we need to develop a purpose for the ferry's existance. At the moment it seems like it was tossed into the game just to be there rather than have anything to do with anything else...so maybe we could have it as a fishing site or something, or maybe you'll randomly find an item while riding it, or something with purpose, at least...perhaps even a little flashback scene for Marle and/or Lucca.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #101 on: March 13, 2007, 11:40:52 pm »
Hmm...you know, we need to develop a purpose for the ferry's existance. At the moment it seems like it was tossed into the game just to be there rather than have anything to do with anything else...so maybe we could have it as a fishing site or something, or maybe you'll randomly find an item while riding it, or something with purpose, at least...perhaps even a little flashback scene for Marle and/or Lucca.

Yeah, I hated how the ferry was worthless. I have no clue what would be possble.

Kyronea

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Re: Crazy Ideas Thread
« Reply #102 on: March 13, 2007, 11:43:36 pm »
I think we'd probably have to stick to either a random item(you could be notified when you show up in either ticket office via a dialogue window) or a flashback. Dialogue windows CAN appear on the overworld, right? If so, maybe the first time you take Marle/Lucca on the ferry you can have a dialogue window open up with something random, even just a "..." and then have the screen switch to maybe the Truce ticket office where Marle/Lucca has her memory take place. Something like that, anyway.

Zakyrus

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Re: Crazy Ideas Thread
« Reply #103 on: March 13, 2007, 11:55:38 pm »
I think we'd probably have to stick to either a random item(you could be notified when you show up in either ticket office via a dialogue window) or a flashback. Dialogue windows CAN appear on the overworld, right? If so, maybe the first time you take Marle/Lucca on the ferry you can have a dialogue window open up with something random, even just a "..." and then have the screen switch to maybe the Truce ticket office where Marle/Lucca has her memory take place. Something like that, anyway.

Actually text can't show up on the overworld (hopefully someday TF will be able to change this)

Though you could get an item afterwards for now. Random item drops will work this way, after battle a randomizer is generated to see if you get a random item. Then if so, if chooses a random item from a list. Random drops consist of 3 random items; a common, uncommon and rare. Some cases you automatically get an item (besides the one in battle), and some cases there is a ultra rare chance.

When I add random drops to the game it will say " You also obtained 'xx items" after battle. Random drops will eventually be placed on every battle in the game.

Kyronea

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Re: Crazy Ideas Thread
« Reply #104 on: March 14, 2007, 12:03:20 am »
Ah, well then maybe we can toss this randomizer onto the ferry for now and add more to it later so it's actually useful. I figure we use the item bit at least just so it has something to do, because otherwise if we can't figure out a purpose, I'm ready to say take it out completely, at least in terms of seeing it as a ride. Make it so that you're taken directly to the opposing ticket office instead, like they did in Crimson Echoes for the Medina and Choras ferries.