Author Topic: Dialogue Enhancements Commentary Thread (old)  (Read 30808 times)

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #105 on: April 05, 2007, 04:51:03 am »
A good idea...newly recovered survivors makes sense. I do suggest, though, that we try to establish a time table for how long the party remains unconscious. Given their delerium, I'd say it would be at least a few days.

Also, I wonder...would the Last Village have existed before the Fall of Zeal? Given how quickly it seems to have sprung up it almost seems pretty foolish to assume that it was not already pressent but merely not seen, like most of the villages and towns in the game.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #106 on: April 05, 2007, 04:56:17 am »
Maybe the Earthbound ones (being so bound to Mother Earth) became aware that something bad was going to happen and they needed to flee. Others, being ignorant to their intuition stayed behind to be flooded by the tsunami.

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #107 on: April 05, 2007, 04:59:08 am »
Perhaps. Still, it seems to me there should be more villages than Algetty...one village does not cut it, even presuming the much lower population of the Archaic Era.

But then, the party members could have been unconscious for weeks; who really knows? It's also possible the Enlightened Ones used their superior knoweldge and education to help build the village more quickly. All I know is that seemingly over the course of a few days the village springs up out of nowhere, so either it was already there or it was built pretty damned fast.

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #108 on: April 06, 2007, 10:23:56 pm »
"The Northern Ruins!" has now been uploaded. Note the special directions inherent in it...the intent is for Frog to be locked into the 1st PC slot like Robo was in his sidequest for the whole of it. Also, as noted in the script, I would like for the Northern Ruins to be reworked so that whatever takes place, the bit with Cyrus is last, so that the player is done with the ruins once they have seen that scene.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #109 on: April 10, 2007, 12:52:55 am »
Sweet. I shall take a look in a little while when I get some time to be online.

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #110 on: April 10, 2007, 12:59:45 am »
Okay. I'm working on "The Rainbow Shell!" right now. Sorry about the sudden slowdown in progress...family matters have been quite distracting as of late.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #111 on: April 10, 2007, 01:29:31 am »
That's all right, I am not going to do the second half of the game until I release the Public Beta (first half). So don't worry about doing too much more for a while besides endings (you can take a break before you do NPCs enhancements for all NPCs)

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #112 on: April 10, 2007, 01:35:02 am »
...also, before you do endings could you do the scene in Zeal Palace Throneroom when you enter.
When you first enter the sealed door, the entire room is silent, no one says anything and you can move slightly upwards before you are seen. Could you come up with some kind of scene where the Queen, Dalton, Schala, and the Prophet are discussing their plans of the Ocean Palace, and maybe stuff about the Earthbound Ones, or even rebels against the Queen such as the Gurus. We could have a huge convo of these NPCs that lasts until you walk forwards... or the convo ends. I know I mentioned this scene before, but I probably wasn't specific enough. What do you think about this cut-scene?

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #113 on: April 10, 2007, 01:43:15 am »
...also, before you do endings could you do the scene in Zeal Palace Throneroom when you enter.
When you first enter the sealed door, the entire room is silent, no one says anything and you can move slightly upwards before you are seen. Could you come up with some kind of scene where the Queen, Dalton, Schala, and the Prophet are discussing their plans of the Ocean Palace, and maybe stuff about the Earthbound Ones, or even rebels against the Queen such as the Gurus. We could have a huge convo of these NPCs that lasts until you walk forwards... or the convo ends. I know I mentioned this scene before, but I probably wasn't specific enough. What do you think about this cut-scene?
I think that sounds delightful...scenes elsewhere like this might also be a good idea, as you said. I will write it after I finish with "The Rainbow Shell!" as you requested.

That's all right, I am not going to do the second half of the game until I release the Public Beta (first half). So don't worry about doing too much more for a while besides endings (you can take a break before you do NPCs enhancements for all NPCs)
Oh good...to be perfectly honest I've been focusing so hard on this I need that kind of break. Unlike Zeality I'm no workaholic so working this hard for so long can be quite tiring. That's not to say I don't like it, because I do...but everyone can get tired of working on something they like eventually. And breaks are good for refreshing one's mind.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #114 on: April 10, 2007, 01:47:34 am »
He he. I know what you mean. This project was orginally thought up, 3 years ago when I obtained the ROM. And saw how other people had awesome hacks for games like FF6 and the like, so I knew what I wanted to do immediately: expand & enrich Chrono Trigger.  8)

Also, I have been working/experimenting with TF for many hours a week since December 2005.

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #115 on: April 10, 2007, 01:51:19 am »
Good thing you got Glennleo, myself, and--potentially--MFK onboard, eh? Might have been another three years before it was release worthy.

It's amazing you've been able to keep up with the project for so long, I must say...if it were me I don't think I could have kept it up all by myself for three years...well, maybe with the way I am now, but certainly not with how I used to be about these things. I used to take up long, huge projects and then abandon them without ever completing them...the string of stories and other stuff I've left in my wake is immense. This is probably the first project I've been able to keep going on, especially at this intensity...it might not seem so but for me it is quite amazing indeed.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #116 on: April 10, 2007, 01:55:59 am »
Well, this city f*%@ sucks so there's nothing to do. Everyone always has be an ass to me, so I always stayed in "the darkness" playing video games, and later PC games and getting into PC programming and hacking. So... "to keep sane in a way, I had to go to another world"

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #117 on: April 10, 2007, 02:00:47 am »
Well, this city f*%@ sucks so there's nothing to do. Everyone always has be an ass to me, so I always stayed in "the darkness" playing video games, and later PC games and getting into PC programming and hacking. So... "to keep sane in a way, I had to go to another world"
Now that I understand all too well, believe me...though for my part most of the time it was my fault because I too was an ass, mainly thanks to emotional immaturity that never really cured itself until recently.

Bah, don't worry about it. It is as it is. You know your own worth so don't worry about what others say.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #118 on: April 10, 2007, 02:02:16 am »
Well said indeed.  :)

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #119 on: April 10, 2007, 02:21:05 am »
I rarely am able to do that well...

In any case, I've a new story point: I notice that though the cave does not appear on the world map the Giant's Claw is still accesible, so I wonder if it is possible to ensure it is not accesible until one goes through the events with Toma's grave. Since we are adding in Toma's presence and my dialogue has been reflecting it thusly I think this makes more sense than trying to create alternates where Toma is not mentioned.