Author Topic: Maps/Areas (Discussion Thread)  (Read 26685 times)

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Maps/Areas
« Reply #105 on: October 17, 2007, 04:38:49 am »
Speaking of leaving from time to time....

I haven't been very active lately.  Those damn real life issues keep interfering.  I'll try to get back to work soonish.

That's ok, it's going to be a while before I begin compiling all maps into one ROM anyways. Take your time. Hopefully, life will be a little nicer for all of us (God, that would be a blessing).

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Maps/Areas
« Reply #106 on: October 19, 2007, 05:23:45 pm »
Here's some upgraded pics. Still doing some fine detailing, but for the most part you can't even tell that parts were "borrowed" from other maps.

Mystic Mts Portal


Mystic Mts Basin


Mystic Mts Gulch
« Last Edit: October 19, 2007, 05:31:06 pm by Zakyrus »

Glennleo

  • Chrono Trigger + Crew
  • Temporal Warrior (+900)
  • *
  • Posts: 911
  • Glenn - The true Hero and weilder of the Masamune.
    • View Profile
Re: Maps/Areas
« Reply #107 on: October 19, 2007, 06:38:59 pm »
Nice work again Z. It is sitll hard for me to visualize what it would look like in-game though.

I know those weird areas can't be seen by the player so they are alright, but looking at the overall pic it seems weird to me. Eh, just have to get used to it.

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Maps/Areas
« Reply #108 on: October 19, 2007, 06:56:51 pm »
Nice work again Z. It is sitll hard for me to visualize what it would look like in-game though.

I know those weird areas can't be seen by the player so they are alright, but looking at the overall pic it seems weird to me. Eh, just have to get used to it.

Eh, don't worry bout how it'll look. I still have alot of fine tuning to do. It *does* look rather confusing and cramped from the shots, but in the actual game the areas are pretty straight forward and wide open.

SirusD

  • Chrono Trigger + Crew
  • Earthbound (+15)
  • *
  • Posts: 44
    • View Profile
Re: Maps/Areas
« Reply #109 on: October 20, 2007, 03:42:10 pm »
It looks pretty good, except for the fact that it looks exactly like the Denadoro Mts  :P

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Maps/Areas
« Reply #110 on: October 21, 2007, 04:00:19 am »
It looks pretty good, except for the fact that it looks exactly like the Denadoro Mts  :P

Still working on that. As for the "Basin" area, most of the Denadoro-ish look is being replaced and re-arranged. Since, Truce was completely redone I felt that I would hack part of the map into this one.

As for the lowest area, the Gulch - yeah that will be completely redone, I just included it so that you can sortof see how it all fits together. Also, if we have enough room, there will be a large cavern that interconnects all the upper Mystic Mountain stuff together.... but we'll see.

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Maps/Areas
« Reply #111 on: December 14, 2007, 11:18:27 pm »
Are we in dire straits yet?

Glennleo

  • Chrono Trigger + Crew
  • Temporal Warrior (+900)
  • *
  • Posts: 911
  • Glenn - The true Hero and weilder of the Masamune.
    • View Profile
Re: Maps/Areas
« Reply #112 on: December 15, 2007, 01:52:46 am »
Are we in dire straits yet?

Zakyrus has no internet connection. If he ever does post it's cause he is at a friend's house or what not.

As far as I know everything is going as planned, but I pray to God you aren't right.

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Maps/Areas
« Reply #113 on: December 15, 2007, 02:12:27 am »
Well, we're just working on 2 months of absence...

SirusD

  • Chrono Trigger + Crew
  • Earthbound (+15)
  • *
  • Posts: 44
    • View Profile
Re: Maps/Areas
« Reply #114 on: December 17, 2007, 07:50:30 pm »
I've been quiet these past few months because of taking on a new job, but I do check up regularly (not there has been much to check up on).

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Maps/Areas
« Reply #115 on: February 08, 2008, 02:55:30 pm »
Sorry everyone. I have been down for some time.  :?
I will, however, be online in a few weeks to make a VAST amount of updates: restructuring, demo2 release, etc.
Stay tuned & thanks for being very patient.  :D

Glennleo

  • Chrono Trigger + Crew
  • Temporal Warrior (+900)
  • *
  • Posts: 911
  • Glenn - The true Hero and weilder of the Masamune.
    • View Profile
Re: Maps/Areas
« Reply #116 on: February 08, 2008, 03:54:38 pm »
Woot, woot.
Z is back!

SirusD

  • Chrono Trigger + Crew
  • Earthbound (+15)
  • *
  • Posts: 44
    • View Profile
Re: Maps/Areas
« Reply #117 on: April 07, 2008, 05:49:46 am »
Surprise!


The New Enhasa.  (With 3 back-ups this time.....)

It's not finished yet.  In fact, setting the layout of a map is only the very beginning.  The hardest part is getting all the Z-Plane and Solidity.  I hate the Cursed Woods for that...  Don't expect that one back up anytime soon.
« Last Edit: April 07, 2008, 05:54:39 am by SirusD »

Glennleo

  • Chrono Trigger + Crew
  • Temporal Warrior (+900)
  • *
  • Posts: 911
  • Glenn - The true Hero and weilder of the Masamune.
    • View Profile
Re: Maps/Areas
« Reply #118 on: April 08, 2008, 05:16:52 pm »
Great to see such an expansion. I never realized how small Enasha really was, til I just looked at a pic of it. You easily quadrupled the size of this place, maybe even more.

I like how basically the same layout is there, but just on a larger scale.

Quick question, will both tiles be used for healing? Any particular reason one is like just thrown in the middle of a room, and one has it's own like special area? I'm just curious, not trying to come off that it should be changed.

SirusD

  • Chrono Trigger + Crew
  • Earthbound (+15)
  • *
  • Posts: 44
    • View Profile
Re: Maps/Areas
« Reply #119 on: April 08, 2008, 09:20:49 pm »
One's just a design.  The left one actually now has 2 beds placed there and there's another bed to fill in the extra space to the right of the main stairway.