Author Topic: Schala Super Sprite  (Read 4369 times)

saridon

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Re: Schala Super Sprite
« Reply #15 on: June 05, 2007, 12:43:00 pm »
lol

anyway the collar bone looks much better now.
her left eye looks just abit too low like i said earlier and the shape of her right leg needs to come out more on the right side when you look at her but because her waist looks kinda thin that might be another eye trick where it looks off now but if you alter another bit it looks fine.

give another pixel to the waist and see how that turns out, atm it gives the impression that she's thrusting her upper body out alot.
     
    |
    ;
  /
  |

^ somewhat like that.

the diamond cut on her cloths doesnt look like its moving with the shape of her clothes either it looks tacked on so try and distort it abit.
uhh her crotch is coming down too low it should end at about where her left leg meets her crotch or maybe a pixel lower.
her wings look like they're attached to her ass and the bone points on them look too big when compared with the bigger rez one.

i think thats all.

justin3009

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Re: Schala Super Sprite
« Reply #16 on: June 06, 2007, 09:11:54 am »

saridon

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Re: Schala Super Sprite
« Reply #17 on: June 06, 2007, 10:26:08 am »
her left leg (your right) kneecap seems to have disappeared.
eye looks better but needs some retouching still, kinda looks like its closed but its positioning is right.
with the diamond cut, go back to the original one and pull its your perspective right in.
wing bone is much better but they still appear to be coming out her ass.
waist needs widening towards your left by abit still.
and the angle on her foot just before her heel needs to be sharper.
oh and her crotch looks correct now.

justin3009

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Re: Schala Super Sprite
« Reply #18 on: June 06, 2007, 04:06:06 pm »
Quote
with the diamond cut, go back to the original one and pull its your perspective right in.
... what? And which heel? ._.

Edit: - Better?  I still have no clue what you meant by "pull its your perspective right in"
« Last Edit: June 06, 2007, 04:30:37 pm by justin3009 »

saridon

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Re: Schala Super Sprite
« Reply #19 on: June 07, 2007, 02:14:18 am »
Quote
with the diamond cut, go back to the original one and pull its your perspective right in.
... what? And which heel? ._.

Edit: - Better?  I still have no clue what you meant by "pull its your perspective right in"
shit forgot the brackets, i mean your right when looking at the sprite not the right from the sprites perspective.

with the diamond its going to look normal on the left (your left not its) but on the other side its going to be distorted inwards as it follows their body shape.
her left heel the one raised slightly.

sorry about the weird wording before, migraine + tired tends to make you not notice some things >_>

justin3009

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Re: Schala Super Sprite
« Reply #20 on: June 07, 2007, 08:05:20 am »
Ok.  I see what your saying.  So basically just when it's animating the diamond is going to have to move in perspective with the body.

saridon

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Re: Schala Super Sprite
« Reply #21 on: June 07, 2007, 09:40:11 am »
yeah

justin3009

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Re: Schala Super Sprite
« Reply #22 on: June 07, 2007, 11:13:23 am »
Alrighty.  I probably start the animation stuff again once I get home.  I'll end up probably doing Morrigan as well as she just moves her hands >_>

rushingwind

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Re: Schala Super Sprite
« Reply #23 on: June 09, 2007, 12:08:20 am »
I love all the sprites, but I adore the Schala sprite.  :) 

justin3009

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Re: Schala Super Sprite
« Reply #24 on: July 04, 2007, 02:31:10 pm »
Just realized we shouldn't have made her legs like that.  Now I have to start her battle stance from the last frame to the 1st frame. -_-

saridon

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Re: Schala Super Sprite
« Reply #25 on: July 05, 2007, 08:29:07 am »
Just realized we shouldn't have made her legs like that.  Now I have to start her battle stance from the last frame to the 1st frame. -_-
i'm surprised i didn't notice that her legs/feet were  in a --- direction instead of a \ direction and thus facing the same way as her body until now. >_>
goodluck with the latest version though