I know I know, you're all probably going "8th playable character, there is one?" Or "Lawl, the 8th playable character. What a f***in dumba**", but hear me out.
TheOutlaw and I have been working hours upon hours on trying to get the 8th playable character back into the game. You guys are probably going "Nice try but it isn't possible", but it actually is. The random graphics were thrown together when you put it back in. I have been able to have them pointed to Ayla, but it only appears during battle.
Here's what we have so far!
http://img464.imageshack.us/img464/7574/sillusionfresh0003gw3.pnghttp://img249.imageshack.us/img249/5926/chronotriggertimesillusou7.pnghttp://img249.imageshack.us/img249/872/chronotriggertimesillusxg6.pnghttp://img211.imageshack.us/img211/9375/sillusionfresh0006ne5.pnghttp://img249.imageshack.us/img249/8603/chronotriggertimesilluscb9.pnghttp://img211.imageshack.us/img211/6674/sillusionfresh0008cn6.pnghttp://img464.imageshack.us/img464/4818/sillusionfresh0009pg9.pnghttp://img249.imageshack.us/img249/8892/chronotriggertimesillusvr1.pnghttp://img249.imageshack.us/img249/2689/chronotriggertimesillusyy8.pnghttp://img464.imageshack.us/img464/892/sillusionfresh0012hx1.pnghttp://img211.imageshack.us/img211/3199/sillusionfresh0014db4.pnghttp://img211.imageshack.us/img211/3201/sillusionfresh0019ha6.pngAnyways, this is my opinion, but I am 100% positive that we CAN and WILL get the 8th playable character into CT. Just look at it, I checked all the data after Magus's in Memory Locations and in Offsets, and ALL the data for the 8th character IS THERE. Attack, Defense, Experience, Level, etc...It is ALL still in there.
Think of it this way, since all the character data is still in there, we could make it possible. If we want to add more, we'd have to expand the rom, add more pointers, setup techs, sprite assembly, character maintenance, and that would be about it. We'd have 9 characters.
But i'm going ahead to far, all i'm saying is that the 8th character CAN and will eventually be playable in a minihack or a full fledged hack that we're working on, but we need your help a bit...
The sprite assembly and palette is kinda of...awkward. Look at it's palette, it's all weird. And you can't control it, it just randomly attacks and deals no damage. The sprites for attacking damaged etc are all screwed up because if she gets damaged, she does Ayla's normal static pose, but when she attacks, she does her raise arms thing...We also need help on the regular walking character data, like the graphics for walking around on maps and overworld. The techs and stuff are also not able to be worked with quite right. Their techs always end up either being Aura Whirl, Ice Sword 1 and Ice Sword 2 OR Fire Sword 1 and Fire Sword 2.
If you want to help, then be my guest. Just post here your findings and what you did to do it. Once we have it all setup, I'll try to throw the graphics into a random area and have it pointing to them, and if it works, we'll release a patch to the compendium so that they can test it for themselves. That is all.
~-_Justin3009, TheOutlaw_-~