Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 88704 times)

Vehek

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #120 on: February 27, 2008, 02:03:34 am »
Hmmm...
For some reason, it ends up loading name data from 7E2CA3 for the eighth character.
Quote
$CC/E616 BF 46 F8 CC LDA $CCF846,x[$CC:F84D] A:0007 X:0007 Y:0000 P:envMxdizC
Looks like it loads data from here (0CF846) to figure out how many spaces beyond 7E2C23 to load.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #121 on: February 27, 2008, 02:06:39 am »
0CE60E - Change this to 07 and it will show a name for the eighth character... except it's Marle's.

The letter by letter copying I posted earlier controls all of the names, fortunately.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #122 on: February 27, 2008, 04:53:46 pm »
Quote
Set the following to 0029:
02E3EC - Write from naming screen.
02E48A - Load for naming screen.
025FD8 - Pointer for PC Names.
028872 - PC names for menu?
Changed them all to 0029...game goes freaky on me.  You name crono and it's fine, name Lucca to anything and it'll still say "Lucca" ._.



Edit: I'm such an idiot.  I completely forgot to change the values for the other characters.

Edit 2: Apparently doing this there's a 5 letter character limit.  It completely skips the null letter no matter what and heads to the next name.  So putting 00 29 then 07 29...It'll be Crono/Ucca
« Last Edit: February 27, 2008, 05:25:30 pm by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #123 on: February 27, 2008, 05:25:43 pm »
I forgot to mention, the naming screen for the Epoch becomes the naming screen for the eighth character, and and the extra naming screen becomes the one that sets the Epoch's name. Something about the code needs them to be in that order.

I have the same problem with Lucca's name. Haven't checked the saves, or other name strings besides {Epoch} and {Crono} yet. I'll have to look at it later.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #124 on: February 27, 2008, 05:28:02 pm »
I got all the names working in the menu now and everything...Just 5 eltter character limit instead of 6 now.  And for Epoch's name.  Did you get 24 00 and then add 6 to get 30 00?  If so, did you mean 2A 00?  Or Did you actually mean 30 00

Boo the Gentleman Caller

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #125 on: February 27, 2008, 05:41:53 pm »
all this makes me head spin.  i should become more techno-sauve.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #126 on: February 27, 2008, 05:47:30 pm »
Here's an ips patch with everything up to date so far.  (Including the messed up character names)

[attachment deleted by admin]

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #127 on: February 27, 2008, 05:51:08 pm »
Where did I put 30 00?

I know the Epoch's name pointer is 30 29, which is right. It has to come after the eighth character, which is why I moved the names to 2900, and had the value for names in Temporal Flux altered. Before it was running into the gold value. That also determined the garbage on the extra naming screen.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #128 on: February 27, 2008, 05:56:58 pm »
Woops I meant 30 29

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #129 on: February 27, 2008, 05:59:29 pm »
Yeah, that's correct. Did you catch this?

In Temporal Flux, the Mem.PCNames needs have the end changed. It should end in DCCDC1000000A4C9C8BCC1 instead of A4C9C8BCC1, and write to Mem.7E2900 This will store "8th" before "Epoch".

Ok, now I really need to get to work. x_x I've spent an hour not doing it.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #130 on: February 27, 2008, 06:06:13 pm »
Yes, That's all set in the patch.  So just apply that to a fresh unhdeared CT rom and you have everything that we have up to date, including the sprites as well.

Edit: Maybe I should edit every map that melchior's in and set it to one of those random unused ones so we don't have to worry about it.

Edit 2: Updated IPS patch ready

[attachment deleted by admin]
« Last Edit: February 27, 2008, 06:36:45 pm by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #131 on: February 27, 2008, 07:02:48 pm »
The Lightning magic image is screwed up for me.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #132 on: February 27, 2008, 07:08:43 pm »
Woops.  I forgot to change that back ^^;  I have it using Crono's face partially for 8th char portrait X_X

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #133 on: February 27, 2008, 07:16:24 pm »
I noticed the PCs are blinking on the world map when you let them sit long enough to do the reminder animations.

Edit: It looks like the Techs are little wonky. The screen doesn't display everything right, there's a display glitch when learning techs, dual techs aren't being learned, and Crono's learning Luminaire immediately after Cyclone.
« Last Edit: February 27, 2008, 07:28:22 pm by Mauron »

Vehek

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #134 on: February 27, 2008, 07:50:13 pm »
The patch doesn't update the battle names.
Here's something I managed to do by changing the data it uses to find the names in battle.

[attachment deleted by admin]
« Last Edit: February 27, 2008, 08:10:40 pm by Vehek »