I've made a patch that moved the tech learning and character data to 0EDC30, giving enough room to push down the tech learning data far enough to fit in the character data. I *think* all references to it were changed, but my testing was incomplete.
0EDE60 has the eighth character's data, and 0EDEB0 has techs. The RAM is the same for characters, and techs were moved to 7E2880.
1) When you put items on the character, they just poof.
2) It uses armor as a weapon instead of an actual weapon thus it does no damage.
3) it's techs are all double techs and I have no clue where the header is for the techs people learn so I can't fix that.
4) Experience is f'ed up badly. Once it levels once, it's next level is always like 65836 or something like that.
5) If you have it in party and then switch it out, it becomes a solid NPC that won't move and if you try to switch it back in, it still won't move.
1) Same issue.
2) The image is a helmet because the game takes that from the font at 3F8E60. The seventh character in the font is the helmet. Is there anything else suggesting the weapon is armor?
3) I'm not up to speed on tech learning. Is there a fix now?
4) No longer an issue.
5) Untested.
Unfortunately there is one new problem. After someone learns a tech, experience growth stops for everyone. Battle messages for tech points and Exp no longer display, and it doesn't change out of the battle. No clue WTF is causing it yet.
Edit: Equipment is fixed. I made the following changes:
282E5 from 57 to A7
282E8 from 57 to A7
282EB from 59 to A9
Those values originally pointed to something tech related, which now are part of the eighth character's equipment. I set them to point to the same part of the tech data.
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