Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 88733 times)

Vehek

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #225 on: October 15, 2008, 06:28:11 pm »
Not really. But what $C1/D546 gets is ANDed by #$7F before it gets multiplied by 3. So the last group should be at 0C261C-0C261E.

Edit-Looks like that's too far; the values there are too high to be PCs.
« Last Edit: October 15, 2008, 06:33:31 pm by Vehek »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #226 on: October 15, 2008, 07:17:37 pm »
I've been playing around with some tech related code.

First I shifted 0EDEB7-0EDEDC one byte further, then 0EDEBE-0EDEDD one byte further.

This leaves an extra byte for tech learning and an extra byte for techs learned that we can devote to the eighth character.

Code: [Select]
3FF86E - Reads completed techs in menu. Works partially at 88, partially at 89.
01C9AA - Reads completed techs in battle. Change to 88.
0183D9 - Loads next tech to learn.
01CA57 - Loads double techs in battle. Change to 90.
01F4F7 - Saves single techs learned. Change to 08.
01F4F2 - Loads single techs learned? - Change to 08
01F568 - Saves double techs learned. Change to 52?
01F5C2 - Check on double techs learned? Only done when new double tech is learned. Change to 52?
01F5C8 - Store learned double techs? Change to 52?

Except for 3FF86E, this works completely with menus and battles.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #227 on: October 15, 2008, 07:28:58 pm »
Should I upload an IPS patch of what I have right now?  I don't think I ever sent one out for when the 8th save portrait was working.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #228 on: October 15, 2008, 07:30:10 pm »
Please do. I've still got the lightning header save portrait.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #229 on: October 15, 2008, 07:37:10 pm »
There's a couple bugs atm.  The "End Of Time" text is cut off, and when you save in the third row, it screws up.

[attachment deleted by admin]

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #230 on: October 16, 2008, 02:47:34 pm »
Still working on techs. I cannot figure out where tech targeting read, which is currently being overwritten by the new tech names.

Vehek

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #231 on: October 17, 2008, 04:54:58 pm »
Assuming I got it right, the 8th character's (non HP/MP) stat growth should be at 0C262B. I don't know if this data's used normally in the game, but it's all 00's for the stat growth there. What kind of stats do you want the 8th character to have? When does its stats "null"?

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #232 on: October 17, 2008, 05:00:28 pm »
Since it's pretty much open bag that the 8th character is going to be Frog (Human) in one hack, probably give him the same stat upgrades as Frog.

Boo the Gentleman Caller

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #233 on: October 17, 2008, 05:13:36 pm »
So are both Glenn and Frog going to be playable?  How is that going to work exactly?

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #234 on: October 17, 2008, 05:24:06 pm »
If you kill Magus, Frog reverts to human form keeping all his equipment, stats, and techs.  It just replaces Frog with his human form.

AKA, removing frog from party, throwing Glenn in his place.

Boo the Gentleman Caller

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #235 on: October 17, 2008, 05:39:08 pm »
But then you don't get Magus, so isn't that still just 7 characters?

Zakyrus

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #236 on: October 17, 2008, 06:40:38 pm »
But then you don't get Magus, so isn't that still just 7 characters?

The 8th character in that case would be "floating"...

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #237 on: October 17, 2008, 07:09:23 pm »
You could gameshark both Glenn's in.  You also have to remember, it's just ONE hack that can be done.  ANYONE could hack in Schala, or Kino, or Zeal etc...

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #238 on: October 21, 2008, 06:18:49 pm »
Still working on tech changes, and I've run into a stumbling block.

My plan of attack is to relocate tech targeting (because the extra tech names run into it), weapon data (tech targeting partly overwrites its old location), and the tech grouping data Vehek posted earlier.

Part of the data following it relates to the battle gauge chosen when the eighth character attacks (probably all, but I figured this out after a glitch with the eighth character's battle gauge).

I'm not sure where the battle gauge is chosen, or how to move that value so I can insert another tech group.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #239 on: October 22, 2008, 11:32:21 am »
Quote from: Vehek
Assuming I got it right, the 8th character's (non HP/MP) stat growth should be at 0C262B. I don't know if this data's used normally in the game, but it's all 00's for the stat growth there. What kind of stats do you want the 8th character to have? When does its stats "null"?
- Yes, that's correct.  Just tried it out for a little fun and it's right.