Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 88743 times)

Vehek

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #240 on: October 24, 2008, 07:17:24 pm »
Yeah. I think I tested it after I posted that. The highest PC tech grouping I've seen is $30, though I don't know if that will help Mauron. The 8th character's HP level-up data should start at 0C25C2. (I haven't explained how it works yet though).

Edit-
$C2/8D13 C0 30 28    CPY #$2830
I think the game uses this to tell when to stop doing inn healing.
« Last Edit: October 26, 2008, 09:46:18 pm by Vehek »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #241 on: October 28, 2008, 07:57:26 pm »
$C2/8D5A   C0 30 28   CPY #$2830
That was also checked when doing inn healing.

C28D13 seems to check HP restoration, while C28D5A seems to check MP restoration. Changing both to C0 80 28 allowed both to restore.

Vehek

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #242 on: October 28, 2008, 11:41:43 pm »
$C2/99C3 C9 07 00    CMP #$0007
This caused a problem where the 8th character's max HP and defense would be wrong in the menu.

Edit-
On a different note, I found out a while ago that I was wrong about C1/CB55. While the data it loads apparently is used for what tech header it loads, C1/CB55 uses it for the MP cost.

C1/CB6E BF F1 1B CC LDA $CC1BF1,x
C1/CB87 BF F2 1B CC LDA $CC1BF2,x
« Last Edit: October 29, 2008, 01:55:05 am by Vehek »

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #243 on: November 23, 2008, 11:15:05 am »
So we almost have the stat growth figured out, the palette figured out, and the techs figured out.  That's pretty amazing.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #244 on: December 20, 2008, 01:12:52 pm »
Resurrecting another dead topic, but anyone have an idea why it doesn't like it when you switch the 8th character in and out?  Is the game specifically loading up only 7 hard-coded characters?

Katie Skyye

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #245 on: January 19, 2009, 09:20:43 pm »
You know...I know nothing about programming, so I don't know what's possible and what isn't, so I'm just gonna throw this out there...

You've got this TF program that is specifically for hacking CT, and you've got a bunch of skilled or semi-skilled programmers on this site or within the reach of an e-mail...

Why can't you just eliminate the 8th character altogether and create another character slot using an existing slot? After all, you can put Ayla in Crono's place, and play as Ayla for the first half of the game...why not just duplicate, say, Lucca's character data and substitute different sprites. It's more complicated than that, I know, but couldn't you just use existing data and modify it to CREATE another character slot, instead of attacking the glitchy 8th?

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #246 on: January 19, 2009, 09:32:37 pm »
No.  That's just replacing another character's data on top of another.  And uh...There really are no other existing slots besides the 8th.  The 8th character's is the best we can do.  Anything above 8 is...really weird.

Katie Skyye

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #247 on: January 20, 2009, 06:48:03 pm »
I just thought you could replace the 8th's data completely, that's all. Like I said, I don't know ANYTHING about programming, but I thought I would ask anyway.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #248 on: January 20, 2009, 06:53:44 pm »
'Tis fine.  It's always a good idea to think of other possibilities.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #249 on: January 26, 2009, 07:06:02 pm »
YES!  FIXED IT!  I went into the data and found the Load PC command and changed 004263 to 07 and the 8TH character works PERFECTLY when switching places with it!! =D

FaustWolf

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #250 on: January 26, 2009, 07:17:36 pm »
Wowza!!! All hail the 8th Character project team!

ZealKnight

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #251 on: January 26, 2009, 08:07:47 pm »
So we can fully see a 8th character? This is so exiting! YOU GUYS ROCK!!!!!

Acacia Sgt

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #252 on: January 26, 2009, 08:12:00 pm »
Indeed, this is going to be great to use once done.

mav

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #253 on: January 26, 2009, 08:12:57 pm »
I'd expect a bigger update if this patch was done...I think they (or Justin) just jumped over one, of many, hurdles. Then again, what do I know? Maybe the patch is done. Either way, progress is always nice to see--my hats off to you guys and the amount of work you've done.

teaflower

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #254 on: January 26, 2009, 08:14:59 pm »
Dude. Kickass.

Congrats on fixing that up. I've been really interested in this project, but I don't know what half of what you guys are saying means. How close are you to being done? Done being 'Hey! This eighth character with all of one character's moves and sprites doesn't completely screw up my game!'