Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 123505 times)

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #270 on: January 28, 2009, 03:07:31 am »
025B3C - 2A 29

{CronoNick} will now display 8thy's name.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #271 on: January 28, 2009, 09:09:31 am »
Very good.  I'll throw up an IPS patch of what we have right now.

Edit: {CronoNick} is now {8th}

[attachment deleted by admin]
« Last Edit: January 28, 2009, 09:57:16 am by justin3009 »

idioticidioms

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #272 on: January 28, 2009, 09:30:38 am »
cool beans. I'll test it out for you.


Edit: keeping in mind this is still an un-finished project, I think it looks great. some things I've noticed so far is that the window telling you to name Crono is still messed up, though the 6th letter works great, the 8th char's picture is messed up for menu. when you halt on the world map for a bit and let crono idle, he blinks in and out of existence, but comes back fully as you move. The 8th char looks like Ayle while running and during a fight never has the atb bar refill, but is always full. Always hits for 9999 damage but never kills the enemy and has no techs. Also has the same starting stats as Crono. I noticed that the game starts out with her (I say her because she is obviously female) in Crono's room, but that is the only place she appears with you, that I've tested so far, besides the forest, and she tends to walk through stuff she shouldn't. These are all bugs that I'm sure you already knew about. Just remarking on them anyway.
« Last Edit: January 28, 2009, 09:58:14 am by idioticidioms »

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #273 on: January 28, 2009, 09:56:25 am »
Hang on, just fixed a text bug thing.  Had to move the PC names to empty space at 6DD0C.  I'll update my previous post with a new IPS patch.

Edit: Done.  What we need for 8th right now as I can remember are thsee

Bugs
========================
1)  Fix the Gold/Time in Menu's
2)  When you try to save, it goes REALLY buggy. - Fixed
3)  Animations for 8thy in battle are screwy
4)  Tech learning is completely weird.  If 8thy is in party, your party can't learn techs
5)  If you have a full 7 people + 8thy, shop menu won't work.
6)  No techs for 8thy
7)  Stat growth is messed up for 8thy, but that's slowly being worked on.
8 ) Portrait for 8thy isn't working whatssoever.
9)  Equipment isn't there, but that's not that hard to fix.  Open items up in ChronoTweaker and select "Ignore" for a byte and it can equip.
10) When you have 8thy in the party in 2nd or 3rd slot, it'll slow itself down and the other person behind it.  It's..weird.
Overworld sprites
11) The Palette in the menu is REALLY screwy for 8thy, we're not really sure how to fix this.
New Bug 12) If you switch anyone out on slot 2, they become screwed up.
Edit 2: Yea, there's still some bugs with all of that because it's just the beta phase to show that it's working.
« Last Edit: January 30, 2009, 03:17:31 pm by justin3009 »

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #274 on: January 30, 2009, 03:03:21 pm »
Ugh.  Another bug sporadically appeared.  If you switch anyone out in the 2nd slot, they become completely effed up.  I don't even know what to do with this now..

Edit: The bug is only present in areas where 8thy is loaded.  If you have 8thy in the active party and switch anyone out in any slot from the reserved party, it'll kill itself completely.

Edit 2: I found the routine for the characters...004226 - C9 00 , this loads Crono, then later there's C9 01, 02, 03, 04, 05 and 06.  This only loads characters 1-7.  Changing it to C9 01, 02, 03, 04, 05, 06, 07 results in it loading all the characters except Crono perfectly.  We have to re-write the routine a bit and add it on for the 8th character and then everything will work.
« Last Edit: January 30, 2009, 03:44:15 pm by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #275 on: January 30, 2009, 11:32:59 pm »
I edited event command 80 and pasted new code in 3FF40-3FF96. 8thy now can lead the party.

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justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #276 on: January 31, 2009, 12:30:36 am »
Hm?  8thy still refuses to work correctly for me.  Same thing is still happening, replace 8thy with anyone and it bugs the hell out ><

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #277 on: January 31, 2009, 12:46:30 am »
I didn't adjust the character replacement screen. The change I made allows 8thy to lead when you swap via the main menu, or load the game with 8thy in the first slot.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #278 on: January 31, 2009, 12:54:52 am »
Neither of those work for me O_o...

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #279 on: January 31, 2009, 03:55:58 pm »
Found it. I think the only thing I left out of the patch is that 03FF95 should be 93, not 94.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #280 on: January 31, 2009, 05:42:20 pm »
By doing that, Magus can't be used >_<

Edit: I think I might have found something that could potentially give 8thy her own portrait.

02A257 - Changing this messes in which area the portraits load.
« Last Edit: January 31, 2009, 06:29:38 pm by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #281 on: February 01, 2009, 12:39:19 am »
This is a pain.

I have to rewrite a ton of routines to allow one more byte of movement data.

Also, if anyone is up for a playthrough, I need to know if 7E2A1E is used for anything. I want to move one byte of battle data there so I can create one more reserve PC slot.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #282 on: February 01, 2009, 01:00:27 am »
I'll get to work on the playthrough.  Should be done within 2 hours if I keep fast fowarding.

Edit: Yep, it's used right at the beginning.  When you fight the 2 blue imps in Truce Canyon you get this.  Same thing with the Dragon Tank as well.

Quote from: Snes9X Debugger
$C0/0604 9F CA 29 7E STA $7E29CA,x[$7E:2A1E] A:FF7F X:0054 Y:0020 P:envMXdizc
$CC/EAC4 BD CA 29    LDA $29CA,x[$7E:2A1E]   A:0015 X:0054 Y:0015 P:envMxdizc

« Last Edit: February 01, 2009, 01:18:29 am by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #283 on: February 05, 2009, 03:08:15 pm »
Quote from: Snes9X Debugger
DMA[7]: write Mode: 1 0xFF0000->0x2118 Bytes: 8064 (inc) V-Line:64 VRAM: 2010 (1,0) word
$C2/8698   8E 0B 42   STX $420B  [$00:420B]   A:1F80   X:0080   Y:00FF   P:envmXdIzC

This is what I got when I set a read breakpoint on the start of the portrait data. The accumulator value will need to be changed, and the data will need to be relocated for 8thy to get a portrait.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #284 on: February 05, 2009, 03:40:21 pm »
Yep, that's what I figured.