Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 123506 times)

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #285 on: March 07, 2009, 10:02:48 pm »
Where is all the custom data currently stored in the ROM? I'm going to start changing the references of {CronoNick} to {Crono}, and I want to make sure TF doesn't overwrite anything.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #286 on: March 07, 2009, 11:00:04 pm »
4005E0 - 400C00 - Unsure, but there's a chunk here
408000 - 41D920 - 8th Graphics, Save Portraits, Sprite Assembly, and another chunk of unknown.
03FF40 - 03FF96 - Custom Code you did for 8thy to lead.  Was still in progress.

I think that's really all there is.
« Last Edit: March 07, 2009, 11:01:36 pm by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #287 on: March 11, 2009, 10:14:56 pm »
I found out some information on menu portraits.

02FC93 - Bank to load portraits from.
02FC94-5 - number of bytes to load for portraits.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #288 on: March 11, 2009, 11:37:49 pm »
I got the 8th character's portrait to actually work and load.  Just have to move the palette data that's right under it and everything should be fine!

Edit: - Screeny!
« Last Edit: March 12, 2009, 12:09:24 am by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #289 on: March 12, 2009, 12:19:17 am »
Looks good, minus the palette. Are all of them messed up, or just the 8th one?

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #290 on: March 12, 2009, 12:25:17 am »
- Fixed the palette and portrait.  All character portrait palettes are fine.  I just bumped them down slightly.

Edit: I repointered the palette pointer as well for 8thy.

Vehek

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #291 on: March 12, 2009, 01:18:58 am »
Where is all the custom data currently stored in the ROM?
Assuming it wasn't moved elsewhere or replaced, there's also the modified graphics loading code I put at 24F540-24F5D3 to load graphics from bank $41. I haven't seen that free space taken by Temporal Flux though, so it might be okay.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #292 on: March 12, 2009, 09:10:50 am »
Woops, forgot about that one.  Thanks Vehek.

Other post, I got Schala's graphics working pretty much perfectly in the rom and it's not conflicting with anyone's or anything's palette/SA.  Have to clone the animation data and fix it up like the Schala Project and we have Schala practically playable in this.

- Just a proof of concept that Schala is in and working.  I'm putting her in as a little base thing for official testing.  I would have done Human Glenn but I really didn't want to redo hours of SA.

« Last Edit: March 12, 2009, 06:10:25 pm by justin3009 »

Boo the Gentleman Caller

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #293 on: March 12, 2009, 06:23:07 pm »
That... looks... AWESOME.

I honestly didn't think it would come out THAT good.  I just thought you would have to put the 8th character over Gaspar or something...  I am impressed. Truly.

skylark

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #294 on: March 12, 2009, 07:08:28 pm »
Schala! Yay!! :D

Awesome work! I can't even describe it in words! I'd never be able to do something like this. (Too technologically retarded.)

Once again, great job!

Acacia Sgt

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #295 on: March 12, 2009, 07:13:39 pm »
Great job!

And like Boo, I also thought you were going to use Gaspar's slot, but what you did was better.

Again, great job!

teaflower

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #296 on: March 12, 2009, 07:49:08 pm »
... amazing what you guys do...

Keep up the good work! Soon, the concept of running around with a party of Magus, Schala, and Crono will be feasible! I'm curious as to where Gaspar is, though. In the character select screens, he's mysteriously absent. Is there a reason for this?

Acacia Sgt

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #297 on: March 12, 2009, 07:59:33 pm »
Maybe the screen can only load 8 sprites, which is why they would need to remove Gaspar's in order to add the 8th's.

So, does it?

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #298 on: March 12, 2009, 08:02:01 pm »
The 8th character is using Gaspar's slot area.  Vehek was able to get Gaspar to load separately, but it only seems to appear when I cheat in a 9th character into the party...Well, it flashes over to where I think Gaspar would be then appears back into the character slots.
« Last Edit: March 12, 2009, 08:09:06 pm by justin3009 »

teaflower

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #299 on: March 12, 2009, 08:10:08 pm »
Hmm... interesting. Just curious; not a big deal. Don't worry about Gaspar showing up in the screen (always hated Gaspar anyway), but instead worry about how all 8thy works. Can it walk? Run? Fight? Techs? Interact with other people? That's the important stuff.

... how is all that coming, anyway?