Double post.
Everythings thrown into a fresh CT rom with evertyhing up to date that we have.
CD4001 - Marle's Attack byte.
CD4002 - Lucca's Attack byte.
CD4003 to 06 - ???
CD4007 - Crono's Attack byte.
CD4008-09 - ???
CD400A - Robo's Attack byte.
CD400B - Frog's Attack byte.
CD400C - Ayla's Attack byte.
CD400D - Magus's Attack byte.
CD400E - 8th Char's Attack byte.
Edit: Altering the 8th char's Attack byte doesn't help it deal damage X_x.
Edit 2:
C2A2C6 - Crono - 00 Lightning - Magic Headers 5/5/2007
C2A2C7 - Marle - 04 Water - Magic Headers 5/5/2007
C2A2C8 - Lucca - 06 Fire - Magic Headers 5/5/2007
C2A2C9 - Robo - 08 Blank - Magic Headers 5/5/2007
C2A2CA - Frog - 04 Water - Magic Headers 5/5/2007
C2A2CB - Ayla - 08 Blank - Magic Headers 5/5/2007
C2A2CC - Magus - 02 Shadow - Magic Headers 5/5/2007
C2A2CD - Epoch - 08 Blank - DO NOT CHANGE THIS! IF YOU DO, THE MENU WILL CRASH WHEN YOU ENTER SOMEONE'S STATISTICS AND THEN TRY TO LEAVE THE MENU!
3FCE70 1 FF Character Portrait Graphics 5/5/2007 (How is it loading up the Epoch's portrait ingame?!)
3FCE78 1 FF Character Portrait Palette (2 bytes each) 5/5/2007
3FCE88 1 FF Magic Header Graphics! (2 bytes each) 5/5/2007
3FCE91 1 FF Magic Header Graphics! (Ends Here) (2 bytes each) 5/5/2007
- Love how it steals Ayla's Stats xd
Edit 3:
- I put Ayla's graphics at the end of the rom and had the 8th char point to them, keepnig Ayla's Sprite Assembly. I used a character from my game, of course the palette is still Ayla's but...it worked =] Only issue...it keeps Ayla's graphics when walking normally but not in battle =/
Edit 4: I copied and pasted Ayla's sprite assembly data to the end of the rom and i'm having it point there...but it's not working quite right just yet xD
Edit 5: YES! I GOT AYLA'S SPRITE ASSEMBLY AT THE END OF THE ROM WITH THE 8TH CHAR POINTING TO IT AND IT WORKS GREAT =]!