Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 123507 times)

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #345 on: March 30, 2009, 01:30:21 pm »
Yea...It does.  I'm not sure what to do with that.  Anything else and it completely destroys the menu.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #346 on: April 10, 2009, 03:22:00 pm »
- This is a mock-up of what I'm hoping the shop menu may look like with 8thy in it.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #347 on: April 13, 2009, 08:18:31 pm »
I've been examining some tech data, with some of Vehek's notes along with my own, got the 8th character to show a separate list of techs.

C2BD66-67 - 08 08.

This is after some modifications to the list of techs.

A couple other tweaks will probably need to be made in order for this to work properly, as this is only tested with single and dual techs.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #348 on: March 19, 2015, 07:45:41 pm »
Posting this on both the Triple-Tech and Compendium topics until we're gathered somewhere.



I need to fiddle with the HDMA a little, but I've got the stats, icons, and PCs positioned. The equip in shop screen also needs box adjusting.

Think I should stretch the other boxes?

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #349 on: March 20, 2015, 04:18:24 am »
New layout, because the old one wouldn't work on a real TV.



Changes:
C04234 - Positioning of PCs in shop menu. 20 36 50 80 98 B0 C8 E0
C0423C - Element icons for menu.
C04244 - Modified weapon/armor icon placement routine. 8A 0A 85 04 0A 18 65 04 C9 12 90 03 18 69 06 6B
C04254 - Modified attack/defense value placement routine. A5 61 C9 0C D0 03 18 69 06 18 69 06 6B
C2DC55 - Jump to weapon/armor icon placement. 22 44 42 C0
C2DE12 - Jump to attack/defense value placement. 22 54 42 C0 EA

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #350 on: March 20, 2015, 05:29:33 am »
...and I got 8thy faded in the shop menu. One significant thing is 8thy HAS to use palette 07. Previously she was using palette 0B.



FFF639 - Start of menu palettes - 82
C2F5B1 - Start of menu palettes - 82
E4F025 - 8thy's palette index - 07
E42A0E - 8thy's palette pointer - 08 01
E42A20 - Old palette 07 pointer - A8 00
C2F548 - Graphics data I don't fully understand. - E8 20 80 22 88 24 A0 26 A8 28 C0 2A C8 2C E0 2E

This fix has the side effect of changing the glitchy PC in the menu from 8thy to Crono.

Man, today has been productive.

Edit: Attaching the latest patch.
« Last Edit: March 20, 2015, 05:40:25 pm by Mauron »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #351 on: March 21, 2015, 11:12:48 pm »
I fixed the tech icon glitch. Starting at FFC815, there are four pairs of FFs. Change these to A0. Originally FF was a blank tile, now it's part of Marle's hair.

Edit: Fixed the active/reserve PC change screen.



C2CAA0 - Relates to Gaspar animations. 40
C2CAB4 - Set Gaspar palette. 26
C2CCCB - Apply locked PC shading. 82
C2CCD2 - Apply locked PC shading. 82

The following are optional, but avoid shading the hand icon for most of the game.
C281AC - Palette to use for hand icon. 3E
C29826 - Destination palette for hand colors. 60 96
C2F5D0 - Where to start weapon palettes. 9A
C28C2C - Palette to apply to down pointer icon. BE
C28C26 - Palette to apply to up pointer icon. 3E

The only problem is if Robo is locked in the party, such as in the Geno Dome, Gaspar will be shaded as well. The only fix is to remove him from the screen.
« Last Edit: March 23, 2015, 04:19:29 pm by Mauron »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #352 on: April 01, 2015, 06:02:13 pm »
At last, we have a fix for the menu. It's loading either background tiles or sprites depending on what page of the menu you're on.

Edit: There are two remaining bugs, both in the exchange menu. Part of PC3's name will be erased, and the icons are not redrawn when exiting.
« Last Edit: April 01, 2015, 06:04:19 pm by Mauron »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #353 on: April 19, 2015, 11:57:59 pm »
Multiple bug fixes in this one. The only known remaining bug is when accessing a character's tech list, the sprites flicker for a second and disappear.

If anyone wants to help, I need to find what uses 7E018B, and confirm 7E019D and 7E019E as unused.

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #354 on: April 20, 2015, 01:36:44 pm »
I forget.. are their rom size limitations? If I recall, Crimson Echoes increases the rom from 4096 KB to 6144. Should be able to do the same here, no?

Here's a bug: trying to attack with 8thy (crashes SNES9X, consumes the universe on ZSNES):


Also, GET OUTTA MY ROOM MOM, DAMNIT!
« Last Edit: April 20, 2015, 02:36:37 pm by Schala Zeal »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #355 on: April 20, 2015, 03:00:22 pm »
There are ROM size limitations, but the expansion you mentioned is possible, and already in place.

Attacking used to work normally, so it must be one of my more recent changes that did it.

Crono's mom has such wonderful timing. :P

Edit: I've had that glitch before, but I can't seem to recreate it now.

I found and fixed a glitch where surviving a lost battle would not set 8thy's HP to 1.

CFFCD2 - 0E
CFFCD6 - 81 1A C0
C01A81 - 00 00 50 00 A0 00 F0 00 40 01 90 01 E0 01 30 02
CCFC1E - 00 00 00 00 00 00 00 00 00 00 00 00 00 00
« Last Edit: April 20, 2015, 07:45:07 pm by Mauron »

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #356 on: April 20, 2015, 09:31:35 pm »
Are you using Justin3009's sprite sheet with the extra sprites for this?

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #357 on: April 20, 2015, 10:28:45 pm »
Yeah. They're incomplete in places, but off to a good start.

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #358 on: April 20, 2015, 10:33:08 pm »
If you work on it, please do share ^_^

Also discovered that trying to equip an item results in the game freezing and screen going black.
« Last Edit: April 21, 2015, 03:21:04 am by Schala Zeal »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #359 on: April 22, 2015, 08:07:42 pm »
I'm not a graphics person, unfortunately.

I've confirmed the equipping glitch.

C2BA03 - 1A - Causes characters to appear next to their data on the tech listing.
C2E93D - 4D - Fixes an issue where above character was not erased properly.