Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 123507 times)

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #375 on: May 31, 2015, 03:20:50 am »
Oooookay, well here's a list of things that're screwy as I play through:

NEW (OR PREVIOUSLY UNCAUGHT?):

- Buying an item in the shop does something weird to the display of my total gold. It said I had 50G remaining after buying an Iron Sword with starting funds+allowance. A quick close/reopening showed I had 250G

Odd. I will have to look into this.

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STILL REMAINING:

- Gaspar screen/item shop screen still overlaps Magus anim with 8thy

This is due to the lack of Schala graphics. Some of the holes are filled with Magus sprites. A Magus/Schala fusion should be assumed to be a correct pattern until someone graphical can finish the Schala sprites.

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- Caterpillar system still funky

Where are you seeing this? Crono's room on new game start and telepod exhibit after testing the telepod will have funky results on a fresh ROM if an extra character is active.
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- Combat anims are still a bit broken. 8thy tends to pop in and out of pixel garbage.

There are some missing frames of sprite assembly. I'll look into that soonish.

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #376 on: May 31, 2015, 05:04:43 am »
For shop/char select screen posing, or victory posing, I would assume they'd already be in? Or is it an all-or-nothing type situation?

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #377 on: May 31, 2015, 05:32:38 am »
We may have an old batch of Justin's sprites in there. I guess it's time to think a little about graphics.

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #378 on: May 31, 2015, 06:17:14 am »
I can give you the August 2014 version if necessary.

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #379 on: February 18, 2016, 06:27:34 am »

skylark

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #380 on: March 06, 2016, 02:51:52 pm »
 :shock:

What did I just watch? Lol

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #381 on: March 19, 2016, 02:10:41 pm »
If it's possible and time is allowed, I'd love to pick this bad boy (girl?) back up.  I know Mauron got much farther than what we were before, though I'm uncertain what's left to clear up in general.  I'd definitely like to finally get this done and out of the way so it's usable by others.

Edit: Actually, Mauron if you have an updated list, could we get what's bugged and missing at the moment?
« Last Edit: March 19, 2016, 10:18:07 pm by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #382 on: March 20, 2016, 08:13:41 pm »
Let me go through the video and comment on that.

0:30 - 8thy's movement would only be a bug if having her start in Crono's bed was a permanent plan. The game moves Crono, but ignores 8thy, since it expected one party member. This causes the walk glitch shown here.
0:56 - 8thy has "unique" sprites, but it's a copy of Crono's. Not a bug, just work to be done.
1:30 - Not sure what happened there.
1:33 - More of the party not properly grouped glitch.
2:00 - Missing sprite assembly here. Simple to address.
2:09 - See above.
2:38 - See above.
2:42 - Proper tech learning goals had not been set for 8thy. She learns up to 3 until the Spekkio flag gets set.
3:00 - The incomplete graphics set has some filler Magus sprites. This is one place that calls them.
3:12 - Never split the party... unless you properly regroup afterwards.
3:49 - Tech data is a work in progress for 8thy. Some things have a started expansion, others are incomplete.

Notes from what I have organized:

- MP Growth needs to be moved.
- In locations after 0x20, objects need to be relocated. The 8thy lag glitch is because PCs need to be ahead of NPCs in object order. After moving 8thy's object, any commands that address specific object numbers need to be adjusted as well.
- Techs techs techs.
- Optimally, Gaspar should be moved to the background of the exchange screen.
- The End of Time will need to be split, with at least one character on the other part (probably Magus).

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #383 on: March 21, 2016, 06:16:55 am »
I'd love to see this beauty picked up again

https://www.youtube.com/watch?v=8fjFWMQjB-E

skylark

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #384 on: March 21, 2016, 02:13:00 pm »
I'd love to see this beauty picked up again

https://www.youtube.com/watch?v=8fjFWMQjB-E

Agreed. I was definitely looking forward to it back in the day.

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #385 on: March 21, 2016, 03:56:47 pm »
Though, I think what we'll see first is a completed sprite sheet. I have a copy, but unsure if Justin wants me tossing it up.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #386 on: March 21, 2016, 05:36:11 pm »
Naw, I wouldn't toss it up.  I have the incomplete copy and IPS, thankfully, from way before.  I'd prefer honestly to start that project from scratch if we're able to get 8thy to fully function.  That way the events can be reworked properly and it'll be a lot easier to work on the entire thing again.

Schala Zeal

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #387 on: March 21, 2016, 08:20:18 pm »
Makes sense. Really hoping the spritesheet'll be done too.

mav

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #388 on: March 22, 2016, 04:41:35 pm »
I feel like I just stepped into a parallel world...I mean, Kajar Labs is back? Might as well log in for the first time in forever.

Anyways, I'm glad to see that some progress has been made on the 8th character slot. Keep up the great work, Mauron. And Justin, Schala, good to see you guys here; there's still a lot of enthusiasm behind the Schala Project. Hell, I find myself re-watching those videos every few months. The script could use a slight rewrite but I could see that mod getting people very excited.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #389 on: March 22, 2016, 07:48:30 pm »
For sure.  There's a few things I definitely want to change when the project restarts overall.  Script definitely will need a little alteration, with all the time we've had and looking back at it, it feels just a tad off but nothing too drastic.

For Schala herself, I think I need to drop the 'dagger' aspect and possibly for more of a magical type attack maybe using 'rings' or something as her weapons.  Daggers work, but for as she is, I don't think it'd be right.  It'd be a nod to Kid is all.. but it doesn't exactly fit the 'Zealian Princess' bit.