Here's a patch of what we have for the 8th char so far. I added an object in Millenial Fair, Crono's house, Guardia Forest, so that it loads up the 8th character onto the map. I ALMOST have the 8th char's walking graphics perfected on the map. I rerouted Ayla's sprtie assembly to 07 (which points to the end of the rom for the SA for some reason...) and changed the 8th chars to 05, so we can edit Ayla's SA. BUT! There's more SA then I anticipated that didnt' copy over in 242300. Somewhere in that first huge paragraph of hex is more SA for the characters. I'll single them out later.
Edit: Hm...I think I might have accidentally overlapped animation data to cause some odd side affects when going below that. That's probably what I hit.
Edit 2: Seems to be that I remember someone saying that there's other assembly that we missed for it to fully coopoerate with character data at the end fo the rom...Only issue, no one's ever listed anymore pointers for SA on the characters. So I'm at a halt atm.
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