Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 88691 times)

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #450 on: May 06, 2018, 01:32:53 pm »
That was my understanding as well, since this is currently still to buggy to be applied to a hack.

Fauntleroy

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #451 on: May 06, 2018, 04:48:22 pm »
That was my understanding as well, since this is currently still to buggy to be applied to a hack.

This is correct. My ambition for the future would be to have her as an 8th character, and there are already some ingredients in the hack that presume this (weapon slots set aside for her, 8th character equip-ability set for all equipment, tec.) but the means to do it just isn't there yet.

Fauntleroy

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #452 on: May 06, 2018, 04:49:49 pm »
Lmao, you're him? We owe you a debt for Crimson Echoes. You really kept the spirit of the place alive in the dark times before Agent 12 came along. Losing you and GrayLensman was quite a blow in that era.

Wow, ZeaLitY! I'm actually quite touched that you remember me!

This has been a fun project. Finally got to do a few things I've been wanting to do since way back then.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #453 on: May 12, 2018, 02:35:02 pm »
If anyone wants to help, the events need to be modified to load 8thy with the other PCs.

The LoadPC(8thy/Epoch) command needs to be on an object after the other PCs are loaded. After the objects are reordered, all CallObjectFunction(object number), Remove Object, and Drawing Status (Index) commands need to be updated for the new order.

In the latest patch, I had done up to either location 0x10 or 0x20. Anything with valid events needs to be updated.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #454 on: May 12, 2018, 03:52:09 pm »
That’s something I can help with, but that will only help the base patch and be of no use in established hacks

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #455 on: May 12, 2018, 03:58:34 pm »
I know. A lot of the remaining fixes are more technical, but this will save time and effort for the new hacks that use this.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #456 on: May 12, 2018, 04:01:04 pm »
Ok no problem, though if you could confirm exactly where you left off in the locations it would help.

Edit: in my hack Ive not been able to make any changes to the end of time without first sacrificing the same number of lines as it seems to be completely full, will this impact that hack?
« Last Edit: May 12, 2018, 04:03:47 pm by IHBP »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #457 on: May 12, 2018, 04:15:29 pm »
I've done up to Location 0x20, Zenan Bridge. Medina Elder's House needs to be started next.

We were discussing having to split the End of Time at one point. I don't remember why, but it might be size limits.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #458 on: May 12, 2018, 04:22:00 pm »
Its way down the list so I guess we’ll worry about it later.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #459 on: May 12, 2018, 04:23:44 pm »
Yeah, I'll have a chance to check on things more later.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #460 on: May 12, 2018, 04:41:54 pm »
Wait a minute, why do things have to be reshuffled? When I added Magus to the Blackbird I simply added him to the end of the scripts and gave him the appropriate arbitraries wouldn’t it be the same principle here? Simply add pc 8 to each script?

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #461 on: May 12, 2018, 04:47:37 pm »
Having 8thy at the end resulted in the character lagging behind in the caterpillar system. It might not happen on every map, but it was quite noticeable on some. Millennial Fair was terrible before it was fixed.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #462 on: May 12, 2018, 05:04:36 pm »
Ah ok, after Magus it is.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #463 on: May 12, 2018, 11:27:54 pm »
End of Time had to be split, yeah, due to size constraints. I remember having a bunch of issues with that when I was first putting 8thy in or even just trying to add in the 'DS' bucket event. The entire scene was too large so it had to be split into two, unfortunately.

I swear there was another map that needed it too, but I can't remember. Might just be EOT overall. It's been years since I've looked at what I had so I can't say for sure.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #464 on: May 13, 2018, 09:12:07 am »
So was it successfully split or does it still need to be done?