Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 123507 times)

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #465 on: May 13, 2018, 09:22:57 am »
It's not split yet.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #466 on: May 25, 2018, 06:47:02 pm »
Can you post your latest version of the 8thy patch? I will probably start working on this at least a little tomorrow.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #467 on: May 25, 2018, 08:06:03 pm »
Here's the latest.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #468 on: May 26, 2018, 04:09:21 pm »
I started going through the existing hack and turning it into something manageable instead of the current mess.

Instead of a single patch, there will be a few asm files with notes, along with some binary data, and options on which to include.

The modified location events will be included through an optional asm file.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #469 on: May 26, 2018, 05:01:33 pm »
Wouldn't the modified location events 'need' to be included since 8thy will either lag behind, or it'll load too much data on some maps and just flake out?

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #470 on: May 26, 2018, 08:21:59 pm »
For new hacks, the location events would need to be included, but existing hacks would need an event free version, and modify the events manually.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #471 on: May 26, 2018, 08:45:35 pm »
Ya, thats what Qwertymodo had to do to make his msu-1 patch compatible with my hack, and I manually edited the events after.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #472 on: May 26, 2018, 09:15:48 pm »
Ahhh right, didn't think about the existing hacks bit. Makes sense there.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #473 on: June 01, 2018, 01:09:21 pm »
My current asm file has most of battle and location code redone.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #474 on: June 01, 2018, 01:27:39 pm »
Unfortunately for the moment my hack has consumed all my gaming related time, but I have successfully split the end of time on it so I will do that for this hack as well when I get the chance, also of interest is I still have all the hacking notes for adding Magus to the Blackbird, could be very useful to this project.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #475 on: June 09, 2018, 12:40:53 pm »
That's a reason to be busy.

I've been working through menu code. I'm past the halfway point, but there's a lot of it to go through.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #476 on: June 12, 2018, 11:42:26 pm »
Finished with the main section of menu code. I'll look at the next section tomorrow.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #477 on: June 21, 2018, 12:06:18 am »
I'm mostly done with the ASM rebuild of the patch. It's currently split into four files.

- 8th character base, with any changes that can safely go into any ROM.
- 8th character tech related, which contains dummied tech expansion data.
- 8th character Schala specific, which loads in Schala's graphics and sprite assembly.
- 6 letter names, which is designed to work as either a name fix for the original game or the 8th character patch.

There's also a bunch of binary files with graphics, sprite assembly, etc.

I've also found some shop areas that need improvement.

Fauntleroy

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #478 on: June 21, 2018, 11:18:05 am »
Amazing! Can't wait!
8)

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #479 on: August 01, 2018, 11:12:17 pm »
Since my project isn't taking up all my time now I want to start helping with this, is the download a few posts up still the current version?