Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 88276 times)

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #495 on: April 23, 2021, 02:22:10 pm »
IHBP, can you throw up the latest patch?

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #496 on: April 23, 2021, 02:25:18 pm »
Yup, when I get home I'll hook you up.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #497 on: April 23, 2021, 09:21:11 pm »
I guess I spoke too soon. It seems the only copy I kept was on my hard drive that crashed.

I suppose if this is coming back to life I can re-download the last available version of this and resplit the end of time.

Just a heads up though, adding a new character to the Blackbird is gonna be pure hell, I should still have my notes on it from when I did it with Magus but it affects a decent number of scripts not even associated with the Blackbird.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #498 on: April 24, 2021, 09:29:40 am »
Oh, I remember this.

It'd be cool to finally see this working. It'd be interesting...

And I split the End of time to allow for the extra character.

Wait, split, as in how? Adding a new area? The map already reached a sprite loading cap or so? I mean, if the pillars count, then I wouldn't be suprised.

Yeah, you have to split this probably due to an event limit or something. I had to do this way, way back when I was first doing 8thy.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #499 on: April 24, 2021, 09:43:10 am »
You mentioned that you thought there was a second one but you couldn't remember.  Well believe it or not it's Guardia forest 600ad.

For that one though it's probably more prudent to sacrifice an object no one will miss rather than waste an empty map slot.

Acacia Sgt

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #500 on: April 24, 2021, 11:29:44 am »
The sparkle that triggers that one battle encounter? Could be done like most of the others without using that sparkle trigger.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #501 on: April 24, 2021, 03:20:25 pm »
An invisible trigger still adds to the object Limitation, probably what will go most unnoticed is one of the signs.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #502 on: April 29, 2021, 02:46:33 pm »
@Mauron. I'm going start redoing my work on this tonight. Just want to make sure you haven't advanced it any the last few days.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #503 on: April 29, 2021, 03:12:01 pm »
I haven't. I've been busy with 50 other things.

Edit: My current patch has events up to location events packet 3a done, not sure if that's the latest uploaded.
« Last Edit: April 29, 2021, 03:13:12 pm by Mauron »

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #504 on: April 29, 2021, 06:30:40 pm »
Nope I'm still back at x20 but if you post it I can import the changes.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #505 on: April 30, 2021, 02:29:34 pm »
This is the latest with events. I'll move them to my new patching system when they're done.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #506 on: April 30, 2021, 03:13:20 pm »
Ok I'll port the completed ones over to my rom, or vice versa. It's actually not a bad thing that I have to respite the end of time, because now instead of a random spot I decided to split it exactly after Magus' flashback.

This allows me to overwrite Magus with 8thy on the first one, and Guru cutscene Gaspar on the second one (who also happens to be the 8th object, meaning no shuffling required on either script.

When I'm done that I still have my notes for adding an npc to the Blackbird, do you want me to start on that?

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #507 on: April 30, 2021, 05:01:58 pm »
Let me see your notes, I think there were some complications with expanding the lockout there.

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #508 on: April 30, 2021, 05:15:01 pm »
My "notes" are just messages from you but here it is.

Geiger's debugger was moody about the blackbird. Here's the changes for a hex editor.

029882 - 56
029886 - 80
3FF821 - 56
3FF825 - 80
0FFBB9 - 56
0FFBBD - 80

Change any event code referencing 7F00BA bit 01 to 7F0056 bit 80.


I'm specifically using 7F0056 bit 80, which is labeled as unused. It's moving the items, since Magus needs his data to follow the others in the code.

I did another glance at the code, and it looks like you'll need to move the rest of the flags off of 7F00BA. These are all handled in events 0F3, 16B, 16F, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 1B0, 1BA, 1BB, 1BC, 1D3, 1D9, and 1D9. You should be able to move them to unused flags on 7F0056 and 7F005A

IHBP

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #509 on: May 01, 2021, 02:28:42 pm »
That patch still only has it done up to x20, and it reverted all the changes I done so far.
« Last Edit: May 01, 2021, 02:32:53 pm by IHBP »