Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 88278 times)

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #75 on: February 15, 2008, 08:18:19 pm »
Oh I guess it only had stop and chaos, which surprisingly enough it could deal damage to itself while chaotic... even though it had a helmet for a weapon..

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #76 on: February 15, 2008, 08:47:45 pm »
Was a helmet equipped in the weapon slot, or did it just have the helmet icon where the weapon icon normally is?

Did it deal damage without chaos on?

Right now it isn't dealing damage to enemies, so your patch may hold a key to fixing that.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #77 on: February 15, 2008, 10:03:40 pm »
I had the same thing before, it was either stopped or chaotic.  It never dealed any damage though.

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #78 on: February 17, 2008, 12:21:52 am »
I believe it was Crono's initial equips since I started a new game.

He dealt ~480 damage to himself every time he got a turn after his stop wore off, but never touched the enemies.

It was a combination of the Coliseum patch, the Retranslation patch, a save state that claimed to have everyone at level 50, and I had a save file from Prophet's Guile, but I don't think that it affected anything because I loaded the save state...

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #79 on: February 17, 2008, 01:21:09 am »
Could you make a patch and post it?

If you have any questions on what to do I'll be glad to help.

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #80 on: February 17, 2008, 03:11:58 pm »
Damn, now I can't get it to happen again.  I must've thrown in another patch that I'm forgetting now... a new game + just gets me a level 1 Crono with regular equipment.  I will keep trying but don't get your hopes up...

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #81 on: February 17, 2008, 03:27:37 pm »
Damn.

You don't have the old one anywhere?

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #82 on: February 17, 2008, 03:33:32 pm »
I went through everything in the Recycle Bin and they all play fine.  I just don't get how it could give me Epoch once and then not another time.  Patches don't unpatch themselves when you delete the game, do they?

At least you know that Epoch CAN attack, even if it is himself.  Do you know how to cause chaos on Epoch so you can see for yourselves?  I don't know what good that would do really but... it might be helpful?

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #83 on: February 17, 2008, 05:06:17 pm »
The problem is we haven't had it dealing damage before.

Can you think of anything you've done differently between now and when it dealt damage to itself?

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #84 on: February 17, 2008, 09:34:42 pm »
Does Epoch typically have 0 speed and ** for every other stat?  Because I remember that about him.  The Hetake couldn't touch him, he was stopped for quite some time, then it wore off and he was just chaosed, and then three turns later he had killed himself and I couldn't reproduce it again.

I will try adding more patches and loading that save state again.

Would it make any difference if it was a ZSNES save state and I played it on a SNES9x?  Because I'm pretty sure I had it that way since I don't know how to frame skip on ZSNES and I sped up the game while I was stopped and the save state I was using was a ZSNES save state...

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #85 on: February 17, 2008, 09:43:05 pm »
Okay I made a little progress.  I found a combination of patches that gets you a level 96 perma-slow perma-poison Crono with a glitchy picture... though that's still not Epoch, is it? Hmm...

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #86 on: February 17, 2008, 09:45:56 pm »
Another fun quirk, all of his stats are also 96... which is weird because it is a New Game + file where Crono was level 48... and 48 * 2 is 96... the double level is probably just a coincidence but I will see what Marle's level and stats end up being when I get her and see if she is also glitchy...

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #87 on: February 17, 2008, 09:48:33 pm »
After getting Marle, she is also level 96, named Crono, and has the same stats as glitchy Crono, but Marle's equips...

I get the feeling if I were to play through until I got Lucca, she would also be named Crono, Level 96, and have all of her stats be 96.

This doesn't really help the Epoch case, now does it?  I think if I tinker more I can get the same effect as before, I'll keep you updated.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #88 on: February 17, 2008, 10:00:40 pm »
That's odd.

I've never heard of being able to use a ZSNES state save with SNES9x, but it could cause problems easily.

magustrigger

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #89 on: February 17, 2008, 10:16:20 pm »
I can only get the level 96 glitch with this save state if I get it to go in before the .srm file creates itself.  I have no idea what a .srm file is but I have found that once it is created, I can only choose New Game +, and it only works as a New Game.

The Level 96 Crono has a strange assortment of techs: Aura, Flame Toss, Rocket Punch, Slurp, and Lightning 2...

But in battle he only has access to Slash and Lightning... Marle was the same with her 2nd and 3rd tech, and the duo had access to Ice Swords 1 and 2 but no Aura Whirl...

I'm thoroughly confused, but maybe this could be useful in determining how characters get techs?

Oh also the inventory is filled with an unlimited supply of 96 Titan Vests...  Perhaps Titan Vest is the 96th item?  I'm very boggled...