Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 88300 times)

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #105 on: February 18, 2008, 11:45:13 am »
Quote
Ha ha, I just noticed Epoch's element is the alphabet backwards and upside down from e-p... weird
- It's trying to load the next set of data which would be appropriate (Which is really strange how it jumps to the menu...) so it does that.  I'm not entirely sure why it puts it upside down though

magustrigger

  • Earthbound (+15)
  • *
  • Posts: 27
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #106 on: February 18, 2008, 04:21:36 pm »
Quote
This really makes me wonder as to what Lucca's messed up stat value is going to be (probably the hit stat, just like marle).

They aren't messed up at all, it is just what the character's equips do to their stats.  Max speed + 1 speed from Bandana = 0 speed.  Max hit + 2 hit from Ribbon = 1 hit.  The game still gives Crono speed so presumably Marle's hit points and therefore attack strength is still intact but I never tested this.

If you thought that was screwy, give this save state a try.

[attachment deleted by admin]

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #107 on: February 18, 2008, 08:18:20 pm »
Now that savestate was awkward.  If you equip the Titan Vest in a certain way, you'll have like 50 slots of Crono O_o

magustrigger

  • Earthbound (+15)
  • *
  • Posts: 27
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #108 on: February 18, 2008, 10:14:14 pm »
I've been curious ever since I uploaded this save state and saw the abundance of 96 Titan Vests... is the Titan Vest item # 96?

magustrigger

  • Earthbound (+15)
  • *
  • Posts: 27
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #109 on: February 18, 2008, 10:20:14 pm »
And now I am led to another question after selling an infinite amount of 96 Titan Vests... is it impossible to get the 10,000,000 G to repair your broken map in the director's cut ending?  It stopped me when I got to 9999600 G... sad.

Shinrin

  • Chrono Trigger Threads of Time
  • Squaretable Knight (+400)
  • *
  • Posts: 487
  • Chrono Trigger Fan # 100
    • View Profile
    • Shinrin Cole
Re: 8th Playable Character Possible?! (Updating!)
« Reply #110 on: February 18, 2008, 11:12:31 pm »
And now I am led to another question after selling an infinite amount of 96 Titan Vests... is it impossible to get the 10,000,000 G to repair your broken map in the director's cut ending?  It stopped me when I got to 9999600 G... sad.

you'll never get the last 1G to fix it.. That's just the programmers ending, not to be taken seriously.

JLukas

  • Fan Project Leader
  • Squaretable Knight (+400)
  • *
  • Posts: 426
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #111 on: February 19, 2008, 09:58:12 am »
When selling items or winning gold in battle, if total gold goes over the max. possible, $98967F, it will be set back to that.

In addition, there isn't any kind of special code in the ending related to having 10 million gold.  It's just a joke message by one of the map designers.

magustrigger

  • Earthbound (+15)
  • *
  • Posts: 27
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #112 on: February 19, 2008, 08:04:41 pm »
So it's about as meaningful as "Do you want to see a Chrono Trigger 2?"

Cheeky bastards...

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #113 on: February 22, 2008, 11:10:58 am »
- 8th character appearing in the Character Select menu.  Only issue, had to get rid of Gaspar X_X

Edit: Couple NPC sprite errors. 
« Last Edit: February 22, 2008, 12:28:40 pm by justin3009 »

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #114 on: February 25, 2008, 11:38:28 am »
02F0A7 - Changing this to 01 makes all numbers White
- ^^

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1761
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #115 on: February 26, 2008, 02:13:58 am »
Quote
Edit: Couple NPC sprite errors.
For the first one, I made a mistake while making the NPC sprite data hack. The value at 24F0F0 should be F8. For the second, it's because Melchior's sprite data was changed. Just replace him with one of the many duplicates.

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #116 on: February 26, 2008, 09:00:02 am »
Alrighty, thank you.  I'll probably be working on shop data next to get it to scroll over/not screw up when you try to equip stuff when 8th character is in party

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: 8th Playable Character Possible?! (Updating!)
« Reply #117 on: February 26, 2008, 10:39:44 pm »
Nice.  I'll do that tomorrow when i'm off of school again.  Been having a fever for the past 2 days...goes away comes back goes away comes back...I hate my dad for getting me sick X_X

Mauron

  • Guru of Reason Emeritus
  • Errare Explorer (+1500)
  • *
  • Posts: 1772
  • Nu-chan
    • View Profile
    • Maurtopia
Re: 8th Playable Character Possible?! (Updating!)
« Reply #118 on: February 26, 2008, 10:51:06 pm »
Ugh, that's no fun. Get well soon.

In the meantime I'll play around with this and see if I can avoid the gold issue.

Mauron

  • Guru of Reason Emeritus
  • Errare Explorer (+1500)
  • *
  • Posts: 1772
  • Nu-chan
    • View Profile
    • Maurtopia
Re: 8th Playable Character Possible?! (Updating!)
« Reply #119 on: February 26, 2008, 11:32:22 pm »
Definitely need to make sure this one gets seen.

DON'T MESS WITH THE GOLD.

Somehow I missed the obvious option of moving the names to a new memory location.

In Temporal Flux, the Mem.PCNames needs have the end changed. It should end in DCCDC1000000A4C9C8BCC1 instead of A4C9C8BCC1, and write to Mem.7E2900 This will store "8th" before "Epoch".

025BD9 - Pointer for Epoch's name. Set to 3029 for new location.

Set the following to 0029:
02E3EC - Write from naming screen.
02E48A - Load for naming screen.
025FD8 - Pointer for PC Names.
028872 - PC names for menu?

Edit: It's not loading names in battle right. x_x This may be something else I did, though.

Edit 2: The names need to be loaded one letter at a time. Strange, and very annoying, but this may give the means to extend names in battle. Here's what I have so far.

$CC/E61D - Crono first letter.
$CC/E623 - Crono second letter.
$CC/E629 - Third letter
$CC/E62F - Fourth letter
$CC/E635 - Fifth letter

No more gold problems, and much easier to do. XD

Edit 3: Some of this may need to be moved around to work. Get me the latest version you have and I'll fix it in that.
« Last Edit: February 27, 2008, 12:52:23 am by Mauron »