I was sitting in Economics class, and
A Koala Bear crapped a rainbow in my brain!
I've been thinking about how we can give everyone the most artistic freedom while still having the plot move on. I was also thinking of some of the issues Toma finding the Rainbow Shell could cause, and realized:
Every action can cause nameless civil wars, deaths of kings and such, etc. and its better that we don't generalize the effects like this. Sometimes we don't even have a reason to change things save to preserve time from unnecessary outside influence.
Next, I've been thinking of how we can do everyone's characters and keep it fresh and free. For instance:
Gaspar doesn't know where the changes originate immediately, instead locating particularly big points of change in time and dispatching heroes there. For Toma:
2329 A.D.
Gryph and Backer sent to investigate political matters preventing the reestablishment of Chronopolis (Backer keeps Gryph in sane line
)
1003 A.D.
Juan and Sigma are sent to explore rumors of wild, prismatic Element use in El Nido; Juan knows El Nido like his backyard, while Sigma is a contigency for the use of these prismatic devices against the two.
607 A.D.
Alt-Glenn and Jack Nova sent to search strange phenomena around the mountains; Glenn because he knows the time period, and Jack because he's a superior outdoorsman and they'll be traveling in Denadoro.
Such a model would give everyone a chance to develop chemistry between characters and write their own scenes. Eventually we might all converge back to one central point of issue for resolving subplots, but in the meantime we can have everyone dealing with things in their assigned time periods. As you can see, different characters might hit up different areas due to skills in those places.