It's interesting stuff, certainly. Pity it doesn't reveal much in the way of the Chrono Cross ending, or any other details we've been fuzzy on, but that was to be expected. I look forward to all of the other translated items, and I also thank Tyler for translating this stuff.
I think it pretty much explains the ending actually. Kato says CC is at its core a "boy meets girl" story, and then he says Kid (= a girl) might be out there somewhere in the real world waiting for the player (= a boy, more often anyway)... I think this pretty much confirms the "She's looking for
you" theory about the ending.
And who cares about canon? People wanted a direct sequel, and Kato said no, broke all conventions and offered something
much better than a mere CT2 instead. Similarly, people may have expected an "ending" to CC, and Kato said no way I'm doing something normal; he again broke all conventions and offered something
much better than a mere fictional ending to a fictional story. With this ending, the force of the game was to precisely surpass the ordinary concepts of story, fiction, canon. It's
above all that. It truely pays a fantastic hommage to the main themes of the series, dream, reality, potential, etc., by pushing the concept of alternate dimensions to its utmost limit and outright involving the player in the ending (or the reverse, rather, bringing the ending
to the player's plane of reality). I really like what he did.
Damn, I find Baten Kaitos' "shocking occurrence" so elegant and mindblowing now that we have an explicit description of how Kato functions with storytelling...