Thanks. I do plan to use Magus for alot of CT Based movies. I plan to model the whole crew eventually.
Well, things have been going good as far as the project goes. I got a good, 15-20 hours into this model over the past few days, and got a lot done in terms of
Face,
Hair and
Cape.Face Wise:I re did a large portion of Magus' mouth over the days. I did this because i didn't like the low-poly mouth, so I switched it with two separate lips. This means he can now talk, (if I lip sync him via morph targets )
I also added almost 100 polygons worth of extra detail to the nose. Making it match the concept art better.
I still did not get to the eyes yet, and they are still fairly low in detail, only 50 polygons as of now, but I'll be adding more soon enough.
The Cape:Cape wise, I figured out something interesting. Apparently Magus does not posses a Silk / Cotton cape that I thought he had, instead its more Wool like, meaning that instead of cutting off at the end, it rolls in. I had to cut over 150 more polygons of detail just to do this, but I think it looks awesome.
The HairAh, now the hair. This is turning out awesome. At first I just had, plain, boring straight hair that goes down. Not magus like at all. Ive started to make more detail today. In just today, look what I got hair wise.
Im guessing at least a extra 125 Polygons so far, still many more to add.
More to come soon