Hey, thats pretty good stingrayiii, but the polycount must be in the 10,000s at least.
I got alot to show you since I last posted, Heres some stuff:
Well, I started the UV mapping. But, I also finished rigging out the skeleton for his Hair. Take a look.
http://i12.tinypic.com/534vsp1.jpgAnd. . . I begun Texture mapping. Here is some various Texture related images related Magus' Head.
The UV Face layout. I managed to get it all crammed in a 256x256 map, but decided to resize it to 512x512 for better shading.
The Light map. Shading and other helpers pre texturing. Although alot of Shading still had to be done manually.
The UV Map itself. Not to advanced.
http://i19.tinypic.com/4l46zhv.jpgMagus' face so far. The texture fits awesome, just needs some skin work and more doodads like face wrinkles and such. The shading it coming well if I might say so myself.
http://i18.tinypic.com/63ihude.jpgAnother shot. Rendered actually, body is not textured yet.
Tan vs. Pale skin. I decided to stick with Pale, since it fits Magus better :
I re did the eye. Made it more Toon like, and in the process, more Magus like. All I did was make the pupil much larger, and made two shine marks on the eye, it looks a lot better, see if you agree:
Arms In progressand to those interested, the texture map.
A very nice, clean 256x256 ( tiny I know ) texture map. Shading almost complete.
Recent StuffQuickie texturing. Although I consider the arms and face almost done texture wise, the other parts are not. They are just simple textures with color and shading. Lots to do still.
More to Come Soon. . .