Here's what I have left to do, anything else is going to get held back for 1.2
In theory, I could have this done in a few days...but, we'll see.
Anyways, 1.1 isn't very far off...
Treasures
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place treasures practially everywhere
code count+ for special treasures (like Zeal boxes) to the Treasure Rank guy
~so he checks your rank and tells you properly...
Scenes
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Change all references to Lightning Element to "Light" and Shadow to "Dark"
(including PC graphics portraits) This should have been done
AGES ago.
CUTSCENES --add sound effects to any that don't have sounds for special animations
Crono & Sensei scenes
~ split into 3 scenes (and have as flashbacks)
1 - Guardia Prison Cell (before Crono wakes up)
2 - Proto Dome (as Lucca fixes Robo, after Factory)
3 - Ioka Party (after everyone passes out)
Finish Ioka campfire scenes (before Party members 2 and 3 pass out)
Last Village Scene2; (when Marle returns) finish anims and sprite movement
Atropos Origins (STILL haven't done this, should've 2 years ago)
LAVOS CORE (animations and movement, make GOOD)
Moonlight Parade Ending (finalize, and variations)
CT+ Ending stuff: (if all sidequests completed)
~Crono & Sensei bonus scene
~Marle & Father bonus scene
~Lucca & Mother (if Lucca's Mom can walk)
~Robo & Atropos bonus scene
~Ayla & Kino bonus scene
~Magus bonus scene
Schala bonus scene
Lavos bonus scene
All other Endings
Puzzles (finish)
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Arris Dome: Switch rooms
Blackbird: Basher count/rewards
Black Omen: Chamber of Annihilation
Misc:
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Cool Eternal End Intro Screen at ROM load
NG setup stuff
NG+ bonus stuff
Elite Mode (enemies upgrade at certain levels)
E.g All Proto2s upgrade to Proto3s then Proto4s
Megasaurs to Gigasaurs to Terrasaurs
...and so on.
Not every enemy has a 'tougher version' ...but many DO!
Would make NG+ a reasonable challenge.
![Wink ;)](https://www.chronocompendium.com/Forums/Smileys/default/icon_wink.gif)
Omitted Stuff
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This all is being held back, the players won't really know what's not there as 1.1 will still feel like a rock-solid complete hack without all of that. 1.1 is more about 'cut-scenes, battles, enemyAI and some puzzles' rather than new and expanded areas. (with a few exceptions of course)
Zeal Library Dungeon - The Lib. will still be there, but I don't have the motivation to finish the maze/dungeon right now.
Beast's Nest - Same. It'll be really cool when complete.
Searing Chasm (and enemies)
I hope to have the pre-release 1.09 test to you guys very soon. We'll see!
~Z