The unheadered beta patch "Janus" is attached to this post.Remaining TasksThese will have to be done after the final round of beta testing. Still, it'd be nice if someone could demonstrate that tasks 2 and 3 can work on a new ROM.
1. Someone needs to decompress the "Lightning" and "Shadow" graphics and redo them to "Sky" and "Darkness".
2. From JLukas, to get the ending art in the ROM (we'll edit the Crono & Marle location to make it display afterwards):
This has not yet been tested.
Export JPN version GFX packets at:
368000
368BC3
3D8E64
Import to USA version free space and update pointers located at:
362484:362486 (old 3D8E64)
362499:36249B (old 368000)
36249C:36249E (old 368BC3)
Update the USA version 14 byte location data to match the JPN version:
3604D0-3604DD
The MAP, TASM, palette, and location event will probably not need to be
updated.
3. Insert our title screen perhaps like #2, if it's even possible...otherwise, we'll just stick in an interstitial location with a text box displaying "CHRONO TRIGGER RETRANSLATION" etc.
4. Replace Battle 2 with "Far Promise ~ Dream Shore" for #3 title screen or interstitial location
5. Manually add star character (2E) to the names of magic spell strings
Beta Testing Notes1. Look for extraneous periods. When Chrono Trigger sees three periods, it turns it into a single ... character. But extra ones sometimes hang on the end of those, and it looks bad.
2. Look for failed line breaks, or extraneous line breaks. If an unnamed NPC has line breaks, there's a problem.
3. Look for anything else out of the ordinary, like dialogue lines which do not fit in the box.
4. Name your characters other things than the default names so you can see where we missed stuff like {Magus} (instead of regular "Magus").
5. Look for Item / tech descriptions that are too long.
6. Speak to every NPC and try to trigger as much text as possible.
7. And of course, watch for text left over from the original Chrono Trigger. It means we forgot to export something.
Use this savestate to blaze through the game:
http://www.zophar.net/zsnes/archive/chrono-8.zipUse these teams to get more dialogue. Since the third character usually doesn't matter or is forced to be Crono, use these. Put the first in lead of the party when possible and the second in second position:
* ALL - Take Lucca to the Factory; I've already taken Marle.
* Shinrin - Lucca at all times, then Robo
* justin3009 - Robo at all times, then Frog
* Glennleo - Frog at all times, then Magus
* Flynn - Marle at all times, then Lucca
* Kebrel - Magus at all times, then Marle
* nightmare - Ayla at all times, then Marle
I played with Marle in the leader and Ayla second, so they're mostly covered.
NOTEDespite what the title screen says, everyone who helps will be credited. Of course, figuring out how we're going to make a new ASCII string with our names in it without messing up the credits is a different story...we could settle for a simple textbox or something, but it might be intrusive.
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