Let's not get into "wanting the game to be more like Trigger". All I was saying was I get the appeal in the game, but it could have been done better. Imagine SEEING the time crash, actually experiencing whatever natural timelines/dimensions there were before AND after Belthasar's "accident"/"plan" instead of just after. A main character who reacts a little bit and finds out sooner who his father is by visiting a dimension where he is still dead but his father is still human, and is able to tell him key facts and help him develop as a person and as a character. Imagine being able to access optional different versions of a smaller cast, choose whichever dimension's variation you want on a team, etc. There was a lot of potential to use some really neat ideas and they did great for the time constraints but the time constraints are far more evident in Cross than Trigger. When they made Trigger they made the game that they WANTED to make, and it had universal appeal. When they made Cross it was company commissioned, they just didn't have the same kind of time, support, resources, disc space, you name it, to polish it up the same way before release. In that way, yes, I DO wish Cross was more like Trigger.