I'd forgotten just how beautiful Cross' environments could be. Brings a tear to my eye. Er, well, almost. Nice work as always, Zeality. I wonder if the separate layers for each environment are stored as different files on the Cross CD? That would be sweet if so, because it would allow for slightly different or expanded environments to be made once the Compendium gets to the point of Cross fangames and hacks.
I'm not going to have time to join in on the VRAM dumping frenzy this weekend after all, unfortunately. Anyone who'd like to recapture Cross environments like what Zeality's doing, please see the tutorial on DragonTear.net. I've linked to it already in this thread, but here it is again:
http://www.dragon-tear.net/forum/showpost.php?p=188751&postcount=23In other news, I'm attaching a hex string that might just be the Chrono Cross table of contents. It is significantly different from its Xenogears counterpart; for one thing, it's only 13 sectors long as opposed to 16, and secondly, the byte repeat pattern* happens every four bytes as opposed to every seven bytes. But I believe it may be what we're looking for.
Still no idea on how to open it. I'm
still awaiting an account confirmation email from qhimm.com; I think it doesn't like Yahoo. If anyone has an account at qhimm, please inquire there as to how one would go about viewing a Table of Contents / Index file from a Playstation CD.
*Byte repeat pattern: My term for a repetitious pattern within a hex string. For example, a four-byte repeat pattern might look like @...@v..@...@...zd..zx..z, etc, in ASCII. Not completely consistent, but the pattern is still obvious. I'm not quite sure what it means, exactly, other than that the hex string looks interesting.
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