BREAKING NEWS EDIT: As of Sunday, October 14, 2007, we and the folks at the xentax forums have come to agreement that the .BIK archives are in fact "false positives." In other words, we have
not yet discovered the archives Square stuffed its Chrono Cross files into. But the search continues in earnest for ways of getting at the insides of the Chrono Cross .iso.
SUPER EDIT - 10/13/07: Okay, I'm re-invading my first post to provide myself with some organization and to "cut to the chase" for Compendiumites who are wading through this the first time. My sincerest hope is that this whole .BIK occurrence is going to result in the "mapping" of the Chrono Cross CD file structure. For this lofty goal to occur, we'll need three things as I see it currently:
1.
*COMPLETE* A very good hex editor. Hex Workshop is the utility of choice here, but a great alternative is Cygnus. Its search feature takes some getting used to, but is actually quite a bit more powerful than Hex Workshop's IMHO. If anyone else would like to download Cygnus and help out here, find the Hexit hex calculator as well, since Cygnus doesn't have as good a "goto" feature as Hex Workshop does.
*Thanx Luminaire85!2.
*COMPLETE* A .TIM viewer that can rip .TIM files and output them in their native format. PSicture rips .TIMs and outputs them as .BMP files. Clean .TIM rips will provide us with hexadecimal references for exploring the Chrono Cross iso and the .BIKs -- provided the image data isn't compressed in its pre-ripped state. *
Thanx Zeality!*3. A PSX emulator with debugging capabilities a la SNES9x Debugger. Does such an emulator even exist? If it's out there somewhere, it might tell us which disc sectors the emulator is reading at any given point in time. Therefore, perhaps we'd be able to tell where on the disc/iso pre-rendered backgrounds and character models are being pulled from.
All of the above is intended to give the Chrono Community access to Chrono Cross' resources. We've got textures already, though Zeality and I strongly suspect we're missing some of those. Let's push onward and get model data!
This idea has only just developed over the past few days, and in many ways I still don't know what the heck I'm doing. I've dabbled in each of the necessary aspects of this blossoming project, but I've been here long enough to know that more gifted Compendiumites have far greater expertise in these sorts of things than I. If you're reading this and can provide advice or have ideas on how to proceed, by all means join in! Hopefully this will be a long-term Compendium project that will occupy Chrono fans for a while, and if we're successful in ripping models and the like, it will usher in a new age of Cross hacking or Cross-based fangames.
Original post and edits appear below:
Hello again everybody! I swear I'm not trying to up my post count by spamming this section of the forums!
I recently decided to throw my Chrono Cross iso at a program called "Filestripper" produced by the xentax community. I *don't* recommend anyone else do this because it takes a God-awful amount of time and will tie your PC up for hours. Anyway, I can see that I've gotten about 420MB worth of ".bik" files so far. I assume it's an archive of some sort, and I've got three such archives (still running Filestripper, but I don't expect to get any more such archives based on the way things are progressing).
Has anyone here encountered / produced .bik files before? Any ideas as to what they might contain? My cursory Google search suggests that .bik files usually contain music and/or video, but I sincerely doubt that Chrono Cross' soundtrack and its videos combined would take up 2/3 of an entire disc -- unless Filestripper has somehow bloated the file sizes by converting Chrono Cross' music and FMVs into some weird lossless compression format. I dunno.
I'll upload them via Rapidshare for interested parties once Filestripper finally finishes. It's taking its good ol' time, so that won't be until tomorrow morning in my neck of the woods.
Here's to hoping it's something interesting and that we can find out how to open them! I don't want to give anyone false optimism though. It could be 420MB of unusable junk data too.
EDIT: Just thought of something. Filestripper's been giving me a gazillion "Invalid MPEG frame found @ such-and-such an address" messages. Maybe the program's stuffing its error logs into .bik files and that's the source. I hope not; that would be Teh SuX0Rz. I guess we'll see.
EDIT: Finally had to abort the program before it finished due to the need to get some work done today. I've uploaded the .BIK files in separate rars, which people may grab at Rapidshare below:http://rapidshare.com/files/62248175/Track_010AAF37EB.rar.htmlhttp://rapidshare.com/files/62269095/Track_0113E96864.rar.htmlhttp://rapidshare.com/files/62272980/Track_0100563BCC.rar.htmlFilstripper's readme says it can rip .BINK files, which come from Rad Game Tools (
http://www.radgametools.com/default.htm). Though quite frankly I'm unsure as to whether or not this has anything to do with .BIK files (I most definitely captured .BIKs and not .BINKs, at least that's what my computer says).
RadGameTools says they've contracted with 1100 customers
since 1999,
and Squaresoft isn't on their partial list of companies. Knowledgeable Compendiumites, when was Chrono Cross released in Japan, and how long was its development cycle? Is it possible Square would have contracted with a company like this to provide...whatever it is this company provides? Rad Game Tools isn't in Chrono Cross' list of credits in the instruction booklet.
Probably a false lead.EDIT: Aha! BIK, BINK, what's the difference? Rad Game Tools is power and I've got the -- oh, nevermind. Anyway, Rad Game Tools does use BIK files. Could Square have contracted with this company? I've got a BIK compressor from Rad Game Tools, but I don't know if I'll be able to find a decompressor. Stay tuned.